- "The crew that was on this deck... I think they're what's poisoning the air. They've been transformed... I saw one of them, bloated, swollen. They're poison factories...we need to take them out while we can still breathe..."
- —Hammond reports to Isaac what he experienced
Wheezers are a stationary Necromorph form which generate and exhale poisonous gases.
Wheezers are a type of Necromorph encountered in the sixth chapter of Dead Space. There are only a total of eight Wheezers throughout Dead Space. The Wheezers are responsible for poisoning the air, and all must be killed in order to gain access to the food storage container the Leviathan resides in.
They resemble humans more than any of the other Necromorph species, except for their lungs, which are many times the normal size of human lungs and located outside of their body, taking up most of their back. They are constantly in a kneeling position, because their arms and legs are fused together, and as a result are incapable of any type of movement. A distinct strained breathing sound can be heard in the vicinity of a Wheezer, hence the name. They are most likely the "terraformers" of any Necromorph ecosystem.
Wheezers are virtually harmless; while being in the same room as them drains the player's oxygen, they lack any offensive capability and can be dispatched quickly. In fact, all of them (with the exception of one stuck in a nutrient vat storage chamber) can be killed with foot-stomps to conserve ammo. They are often alone, and the only true threat is multiple dangerous Necromorphs appearing after their death.
- No strategy is needed for the Wheezers, as they are mostly harmless to the player. They should still be dealt with fast, as their gas can cause Isaac to suffocate to death, as it fills up the room that the player is in, and only dissipates when the Wheezer is eliminated. A simple foot-stomp will save ammunition (barring the one out of reach, where a firearm is needed.)
- However, one should be wary of what comes after the Wheezer is dealt with. Several Infectors, Pregnants, Lurkers and Slashers can all attack after the Wheezer is killed.
- Never use a Line Gun's alternate fire on the Wheezer or any other immobile Necromorphs, such as the immature Guardian, as the mine will detonate instantly, and deal no damage.
- Don't try to kill a Wheezer with the Flamethrower, because it won't work, as if you were in a vacuum.
- Kinesis can also be used. Ammo, various objects, even bits of smashed containers; all cause damage when shot with Kinesis. With 3-4 blasts, the Wheezer dies with no loss of ammo. Oddly though explosives don't kill them instantly, like most other Necromorphs.
- Stasis, though applicable on Wheezers, does not really provide much usefulness, as the gas it emanates is an environmental property and could not be slowed down with stasis; the one situation in which one may want to use stasis is to observe the breathing pattern (animation) if the energy would be unneeded otherwise.
- Wheezers appear in an optional mission in Dead Space 3. Their models, textures, animations and sound effects are recycled from the original Dead Space.
- Dead Space: Martyr
- Dead Space
•Chapter 6: Environmental Hazard (First and only appearance)
- Dead Space 3
•Chapter 11: Signal Hunting (Optional mission Archaeology Warehouse)