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Just finished reading DS:Catalyst, and a couple of things need to be brought to this wiki from the information gleaned from the novel. First and foremost, is the state of Markers in the Universe.
Let's start with a recap. If you've played DS1, you know of the Aegis VII Red Marker, once called 'Marker 3A' in a Military Log. We also know of the original Black Marker on Earth, and the story surrounding it from DS:Martyr. Finally, we have the McGuffin of DS2, the Site 12 Marker/Isaac's Marker.
After reading Catalyst, two things become aparent.
1: Markers, if there are multiple in the universe, will comune with each other, indicated on page 195, when Dr Dexter indicates the Aspera Marker (Which I'll refer to as 'Marker 4A') is …
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Found a nice little interview on 360Achievments about DS3 with the games Executive Producer, Steve Papoutsis.
That should link to the article in question.
Some key things the article brought out, however, include the inclusion of melee weapons that can be crafted, and some hints that there will be two economy systems in DS3; regular credits for suits and some supplies, while resources construct weapons, ammo, health packs and other items. There are some other bits and pieces in the article, but it's reassuring to hear what Steve has to say about the series.Read more >
Alright, I've been playing around with this idea for a while now, but I think I've developed enough of the idea to share it for community feedback.
Since DS2 was released, I've been blown away by the amazing ride in the game, but I've also thought, at times, 'I wish I could do this or that'. One example is the underused decompression gameplay mechanic. I thought it was a blast, but there were only about six times where you could actively use it.
I thought to myself, 'Why can't Isaac just leap out the window, fly around and get to where he needs to get to faster? Maybe make a sandbox feel?"
Bam! It hit me! An open-world Dead Space game! How awesome would that be?
There are several things I like about having an open-world DS game. 1, players are…Read more >
Okay, okay, okay, I know a few of you are iffing and ahhing about the multiplayer, and that's a fair enough opinion. It feels, tacked on, and the developers know that. But, the developers also tried to make it a fun, team based experiance.
However, most reviewer sites that have played the multiplayer have felt it to be too simple, and too easy to die in the game, making it a respawn fest. That dosen't sound to fun. (Although, everyone goes gaga about CoD respawn fest, and scream bloody murder when they are killed during a streak. :) )
BUT I believe the reviewers are missing one of the crutial points about Dead Space Multiplayer, and that is Team-Work. Most of the reviewers have commented that they mostly went on a sort of lone wolf style whi…
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Now, for a while, the actual placement of the 2 in the Dead Space 2 logo has been nagging at the back of my mind. To me, it looks like it was placed purposely underneath the logo, but I've never sumarised a possible reason.
Late last night, under the sheets of my devilishly warm bed, unable to sleep, my mind wandered onto the topic of Dead Space 2 again, and I had a sudden revelation as my meager chemistry knowledge came into my thoughts as well. I put 2 and 2 together (LOL) and realised the 2 underneath the logo was akin to the chemistry symbol indicating two amounts of an element in one molecule.
Now, my rudumentary chemistry knowledge could be incorrect in my discription, and any corrections would be greatly appretiated, but I d…Read more >