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Dead Space 3 is, for the most part, scare-less.
That’s not to say that it doesn’t have its unnerving moments. The hangar where you first find the Crozier shuttle (with all the exploders) is rather scary, but only because the creepy string music doesn’t ever end while you’re in the room. So is the first time you encounter Feeders, but you soon learn they aren’t really anything to fear if you can find a choke point and have an automatic weapon.
The Regenerators are always frightening, but they are only scary because they are un-killable. And with the weapons you can make now days…more on that later
The Creeper (divider head) and Swarm deaths end in Isaac becoming a Necro, and are genuinely disturbing.
Necromorphs pop from vents (and the snow). E…
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