Despite that Dead Space 3 is maybe my favourite installation of the serie, and i see it as a perfect game in all aspects, there's a thing it makes me wonder so many things every time i play. Let´s see.
Having an epic story like it has, it seems the developers oversight many things that could make DS3 as the perfect game in every sense, but they didn't; and i'm always trying to find answers to my questions.
Let's start. After 200 years of abandonment, a derelict CMS Roanoke orbits in space full of dust, rust and bruised parts everywhere. No power or life systems still on the ship, making it a massive metal grave until you reactivate them. In this part of the game, the developers were very accurate, as the feeling to be the first living soul to explore the decks of a long abandoned ship is impresively nice and realistic. No lights, not leds, not working machinery... Just a quiet and dead place until you'll bring it to life again.
Exactly the same applies for the Brusilov and the Greely.
But when on the CMS Terra Nova, all this creepy and just realistic feeling to explore a long dead ship is gone. Despite to be abandoned in orbit for 200 years in a sea of debris and even mines (someone though about a Kessler Syndrome?), the ship is on an overall good condition, with all her lights and systems activated, without signs of damage; like if the ship were left inhabited yesterday, not 200 years ago. So, has the ship been active and untouched for so long without any kind of mainteinance and surrounded by tons of debris and mines? It sounds quite unrealistic to say the less. Even the Ishimura sustained way more damage in just some days after the Necromorph breakout.
But with the exception of the Terra Nova, the SCAF flotilla really shows the injuries and damages of two hundred years of abandonment, with an accurate realism.
When on Tau Volantis, it happens quite the same. The first buildings and installations you'll find, all them are simply ruined and collapsed metal left to debris on the snow. Not a single sight of functional technology anywhere. Broken trucks here and there, a big rusted pipe, and some small "hospitalary units" scattered through the path. And although they contain small generators, it is understandable that they can still be used when saved within such rooms. But when on the sublevels of the waypoint station (to take the arctic suit), again it shows the same inconscistencies found on the Terra Nova.
We're talking about a settlement that was wiped out 200 years ago, but everything seems to be still functional and working despite i really doubt that any kind of installation could resist two centuries plenty functional without any kind of mainteinance.
And after this, that's exactly what you find on Tau Volantis. Or the SCAF technology building installations and bases had the secret of invulnerability, or simply the developers had a huge oversight.
I simply can't buy to see lamps, lanterns, panels, systems and any kind of technology working fine on an installation that has been abandoned on a planet filled with heavy violent snowstorms every day. You even can find a working bench on a mountain cliff. Or the labs placed on the top of the mountain. After 200 years there with nobody to take care, the whole installation will fall apart at some moment, but when there everything looks like new.
So, what do you think?