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  • With Dead Space 3 and Awakened's endings it's clear that EA want a Dead Space 4. Upon completing Dead Space 3, I unlike many others enjoyed the game. But there are some things Visceral needs to add, bring back, or remove.

    1. Slaughter with friends!

    I don't know if anyone else enjoyed the multiplayer as much as I did but I found it a fantastic way to get extra play time out of Dead Space. I was more than disapointed when Visceral did not have multiplayer return in Dead Space 3. Which is why it should make a comeback, bigger than ever, in Dead Space 4. While playing Dead Space 2's multiplayer, I came to a realization: There are just not enough necromorphs. In all the Dead Space games we have been shown there are a wide variety of Necromorphs, but in Dead Space 2 we only got to play as 4. Now I know that a good bit of the necromorphs can be

    A: Overpowered 

    B: hard to control

    Or C: Limited in function

    However, with the right controls we can get a multiplayer featuring almost every Necromorph. Visceral could incoporate a regenerator mode where every player is a regenerator. Visceral could add more AI to the game, making a truly more awesome experience. Visceral can even add end of match bosses (Brutes, Alien Necromorphs, Tripods) that a random player can control! And with this increase in necromorphs, the human forces will need to be matched up. This can include a multiplayer only weapon crafting, activatable defenses, unique classes, and the ability to use human AIs. 

    While these upgrades to Dead Space 2's multiplayer are interesting, Visceral doesn't have to stop there. Visceral can add a Gears of War style horde mode, or a survival mode where if you die you become a necromorph, hell maybe even a second multiplayer only story! With these possibilities and more, an improved multiplayer will please everyone, even EA and their money whoring ways. But enough about multiplayer, onto what Visceral needs in the actual game.

    2. Co-opt out

    When I played Dead Space 3, I felt Co-op to take away from the main game. As stated above, I would've prefered an entirely different multiplayer-only Co-op. In Dead Space 4, Co-op should be removed in favor of a two character campaign. How would Visceral get around this while keeping the horror element? Simple. After the end of Awakened, Isaac and Carver get seperated. The beginning of the game will have the player taking control of Carver for the tutorial and prologue. Eventually, Carver will be faced with a horde of necromorphs and hallucinations to the same degree of Dead Space 2 Isaac. Carver will either

    A: Be killed by the horde

    Or B: Killed by the hallucinations

    Either way, the game picks up on Isaac's end. Isaac will eventually run into Carver and be forced to loot the body for any supplies the player picked up at the beginning of the game. The game will then continue on without any plot holes about Carver's faith or why there is no Co-op.

    3. Don't shit your pants... Don't shit your pants....

    I'm calling this section by this title because I felt a lack of it in Dead Space 3. Don't get me wrong, I enjoyed the game immensely, but horror was on the low. This entire section will be based on what needs to be put and removed for Dead Space 4 to be scary. 

    First thing's first, what's important for any survival game? Lack of supplies. Dead Space 3 gave up this idea for weapon crafting. While I enjoyed the idea, it removed the fear of running low on ammo. The remedy? limit weapon crafting so that fewer ammo types can be used. Then put all the crazy weapon crafting in multiplayer. Single player will keep weapon crafting but with the twist of limiting it to blueprints. Oh yeah and bring power nodes back. Power nodes were a much better way to upgrade than resources. Here's survival logic: If the player needs something badly they start feeling nervous. Throw in a monster or a sudden unexcpected event and the player is immediately panicking. But what kind of a monster?

    Dead Space's monsters have never been that scary, only grotesque. The sole exceptions were the Hunter and Ubermorph. The Regenerators was a step back. By the end of Dead Space 3, you've seen enough regenerators to last a life time. And that's what Visceral should see. Putting the same regenerating monsters in Dead Space 4 would be boring and excpected. What Visceral needs to do is something new. Like perhaps a monster immune to stasis? Or something immune to dismemberment? Maybe even a necromorph wearing armor that requires a special weapon to kill? Hell, they can go as far as having the player chased by a rhino turtle  eagle elephant necromorph hybrid if they use something instead of Regenerators. Point being? The necromorphs in Dead Space don't have enough of a scare factor. Visceral can maybe even put a monster that can insta kill you if you're in an area too long. Or a necromorph that can effectively turn invisible! Despite the possibilities of different Necros, Dead Space scared me for a different reason.

    What was scary in Dead Space 2 and Dead Space Awakened? A collapsing Isaac. In Dead Space 2 having such hallucinations as the screaming corpses were almost mentally scaring. And the mental collapse of Isaac raised the game's awesome-o-meter to a 10! In Awakened, this showed to us the wasted oppurtunity of Dead space 3's main game not incorporating such ideas as the teleporting man holding a bloody knife. Adding to this, the constant

    "WHAT THE HELL IS GOING ON" factor added greatly to the atmosphere. Dead Space 4 can take this to a whole new level, perhaps displaying a necromorphed Ellie mid-way through the game causing new hallucinations. Following this, we can also have a final level with hallucinations of everyone Isaac's met trying to stop him. IMAGINE THE POSSIBILITIES!

    4. Hold me

    What Dead Space 3 really lacked was atmosphere (Oh the irony.) Throughout Dead Space 3, I was hoping to see more claustraphobic space or engineering tunnels. The mystery of "WHAT THE SHIT IS GOING ON!" Has been replcaed by a mystery of "What the shit is going on?" Dead Space 4 can fix this. If my assumptions are right and Dead Space 4 takes place on the moon and on Earth, we can see some really apocalyptic human settlements. This would lead to going through empty buildings and chaotic streets maybe even throwing Isaac into the empty and dark sewers that hopefully still exist in the future. Hell, Visceral can even make Isaac the only living human for the entire game and I wouldn't be complaining.

    5. The return

    When I beat Dead Space 3 one thought crossed my mind: Where the hell are the dividers? We got to see Divider heads but not entire Dividers! Dead Space 3 replaced many of the Necromorphs we knew and lo--- I mean despised with crappy replacements. I want to see infectors turning every dead body into Necromorph popcorn! Not some crappy half infector-half swarmer blob turning every dead body into a bug bath! But that didn't bug me as much as there being no full dividers! Their heads are there, not the rest of their bodies! And with Dead Space 3's arctic enviorment, they should've been there bound together by an armor of ice!

    But what needs to be brought back is suit bonuses. Bonuses were the best part of getting a new suit in the first 2 games, whether it be inventory increase or increased armor, that was what the players wanted. Not some cosmetic change. 

    Dead Space 4 needs to bring back the old necromorphs, even if they have to change some of their abilities to make them compatible with the new ones and at the same time make sure the guardian appears more than 2 times all game! 

    6. Game over

    When I saw Dead Space 3's death scenes I freaked out a little. No not that way. I freaked out in the sense of going: This shit's boring! with the graphic eye poke death scene in Dead Space 2, you'd think dead space 3 would have more deaths than decapitation. What I want to see in Dead Space 4 is some real gore! Like Isaac's face being ripped clean off or isaac's intestines being ripped out his gut. Hell I'd even like to see Isaac explode into a shower of blood or maybe even Isaac's eyes being pulled straight out his brain. While I'm at it, let's go with a mortal kombat fatality of Isaac's head and spine being pulled off. Point is, I want to see a more mutilated Isaac. Hate to say it Dead Space, but I get more gore out of a game from the 1900s.

    7. The end is nigh

    Despite how much dissapointment I had with Dead Space 3's horror, and how much I excpect for Dead Space 4 to end like a worse Mass Effect 3, I love Dead Space. And that's why I'd hate to see it end badly. This is why I'm proposing this ending out of hopes of someone from Visceral seeing this. What I propose is that the whole game Isaac goes through his loss of hopes and conflict with his own guilt at chosing Ellie over the world. At the end of the game Isaac doesn't rely on space magic or super powers, but just on his own strenghts. Isaac figures out a way to destroy the moons through the use of several bombs (or maybe by finding a way to make the sun go supernova to wipe out the entire solar system?) on Earth. Isaac would fight through all his guilt (taking the form of people he's cared about that are dead) to finally destroy all the moons and Earth. He'd have to fight the ultimate Necromroph, his own guilt, and hallucinations from the moons but he can choose to give up at the last second, or destroy everything. If Isaac gives up, the moons continue to harvest a new civilization milennia later. But if Isaac succeeds, life goes on right after an awesome explosion takes out the entire area around Earth. The sacrifice of Earth allows for new civilizations to grow. Hell while I'm at it, there can be an extended ending for people to beat the game on Hardcore. Maybe it'll go along the lines of Isaac is in a comma in a hospital due to serious war injuries? Or perhaps one of the new civilizations finding a marker on their planet? I don't know. This is just what I think should be in Dead Space 4.

    Thank you for reading this rant.

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    • Huh. Intredasting...

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    • A four-player Survival mode with customizable rigs would be cool

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    • Aww, I like Carver, and it'd only make sense Isaac has help, there are other survivors.  And the weapon crafting system should stay, it'd only make sense since Isaac is an engineer so he should be able to craft his own weapons, and the fact he survived 2 (3 counting Tau Volants) necromorph out breaks, he has a lot more experience now than he did in the first game. Upgrading weapons with circuits is more realistic than using power nodes, and there's a more wide variety of choices and modifications.  What I don't want to see is a gazillion regenerators again, but I bet with all the bodies on Earth, there are bound to be a lot of them.  What I'm hoping for is the game goes back to being only one regenerator that hunts you throughout the game, preferably beginning to end.  This gives a much more effective feeling of panic.  As for the ending, I can see Isaac using planet cracker vessels to rip apart the moons, this would be much more effective than using any type of bomb.

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    • Hey I'm the person who posted this. I realized I forgot to put one of the most pressing problems of Dead Space 3: Too much ammo. I also forgot to add that Dead Space 3 Awakened is the right way for Dead Space 4 to go, with or without co-op.

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    • I agree with most except the suits. No, the rig should be where the inventory expands in my opinion. Suit bonuses were good but I would like them to be relatively even and useful for different situations or tasks...after all, that's why we wear suits in real life. Then I can wear any badass looking suit I want with a bonus and no inventory shortages. Don't take away my cosmetics! lol

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    • How about i voice my opinion,

      dead space 2 multiplayer was trash reasons why

      1. necromorphs barely have any projectile weapons and have to many weaknesses to high level weaponry.

      2. it takes forever and a day to become level 2 in multiplayer

      3.only one type of multiplayer gametype (don't agrgue otherwise their all the same)

      dead space three co-op was good and should be put into the next one and if you do want it to be more scary don't play co-op and you'll be all alone fighting crazy monsters

      next off how much blood and gore do you want man their is a point at which people just can't play a gory game you know i can slay alien zombies all day, but watching a man's eyes get pulled out really?  If you want gore that badly go slice open some rats, put them in a container with no food and let them become cannabals ( I've seen it happen)

      as for Carver man your just evil wishing such a good guy dead for your own enjoyment

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    • As stated in other discussion threads, I believe its time to focus on Ellie. She's overdue for a strong character outing due to Dead Space 3 in comparison to her introduction in Dead Space 2, and it could bring about all new challenges and horrors. For example, she's less experienced and technically skilled than Isaac overall, but isn't helpless either, and another Dead Space game could give us a chance to see her succeed as a new protagonist if Isaac cannot continue on for whatever reasons.

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    • hey perhaps(the guy above this message) your saying you want to seedifferent gameplay, because if it is as you say then it would more of a stealth/survival/horror way more complicated

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    • Drakonmaster wrote:
      hey perhaps(the guy above this message) your saying you want to seedifferent gameplay, because if it is as you say then it would more of a stealth/survival/horror way more complicated


      I mean more like making Ellie, the playable character in this scenario, having the same control as Isaac or Carver, but make it so that she can only build and upgrade weapons to a certain degree, have fewer enemies that are tougher to kill by non-dismemberment methods, make her weaker and less effective in melee combat overall, that sorta thing.

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    • so you mean make the game less exiting just for your perverted ways i say ha!

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    • i meant exciting not exiting

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    • Of course you'd try to turn what I said into that........Why do I even bother........

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    • well my point is what is the point to what you said/typed playing with less options and less inctiatives?

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    • i meant initiatives not inctiatives

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    • I never said playing with less options. I meant tone down the crazy weapon combos a bit and add a little bit back to the atmosphere and Necromorph threat level from the original Dead Space.

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    • Hmm I personnally thought they could've gone further with the combos just do to the fact that even though there is variety its pretty bland. like how they have some many different options for how to have you gun shoot rivets or spikes, but nothing like a retract and barrage enemy upclose with melee while their stunned that would have been cool.

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    • that last message was mine i just forgot to log in

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    • that last message by a wikia contributor 204.184.212.253 was mine forgot to log in

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    • sense this isn't recognizing that im logged in im drkonmaster lousy trash internet that last message was also me

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    • maybe a multiplayer mode with three sides:unitologists,SCAF and Earthgov.Just like a wargame.

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    • or maybe more melee killing necromorph sences,i would like to see more than punching their heads off.I do like the desigh in dead space3 whhich you can care less about the suit bonuses.sometimes i just want to wear a cool suit without caring about the bonuses.At last,i want the advanced suit and the level6 suit make a return

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    • I'm just hoping that Dead Space would go back to its right direction.

      Heck would be fun to see some more Dead Space spin-offs

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    • alright but what i read seems to be making dead space into a jumpscare only not a horror and survival game and gore thats just a little to much an my opinion but something i think could be cool is a first person option just for if ya want

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    • Almost 2 years later and still no announcement :(. That's a shame, EA. Just because 3 didn't meet 'sales' expecations doesn't mean you have to cancel it. Yet another amazing series of games (atleast 1 and 2) that EA has destroyed.

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    • Also, why I think DS3 DLC Awakening was perfect gameplay wise, it took an even bigger turn for the worse for story-wise. I liked how 1 and 2 were all about the markers and how they effected humans, but 3 just made it completely out of wack with all the moons and shit. But for 3 to then end on a good note, and the DLC just to turn it completely around like that, makes little sense. It wasn't all bad though, even though 3 was a dissapointment, it had some cool elements to it. Lastly, even though this isn't really too big of an issue, WHY DID THEY NOT INCLUDE A LULLIBY TRAILER LIKE THEY DID WITH THE FIRST TWO? Those things were very creepy and sorta set the tone on what the game would be, and with 3 all they did was a live action trailer..


      Sincerely,

      A HUGE DEAD SPACE FAN

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    • I, too, missed the lullaby trailers. I thought DS3 was good in places and lacking in others. Parts to keep: John Carver, I liked him and his story was interesting; if Ellie is still around, bring back the feisty spirit and strength she had. With the Earth gone (or facing destruction), it's a chance for some post-apocalyptic horror and end-of-days aspects. I'd like more terror instead of jump scares. I thought the coop was one of the best I've ever played, and loved the way the experience was different depending upon the character played.  Interesting conversations with my partner when playing Carver... Did you see that?! No, I didn't! Let's go! Paralleled Carver and Isaac's own conversations nicely.

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    • Do you think dead space 1 had no multiplayer since it was the first in the series?

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    • Drakonmaster wrote:
      How about i voice my opinion,

      dead space 2 multiplayer was trash reasons why

      1. necromorphs barely have any projectile weapons and have to many weaknesses to high level weaponry.

      2. it takes forever and a day to become level 2 in multiplayer

      3.only one type of multiplayer gametype (don't agrgue otherwise their all the same)

      dead space three co-op was good and should be put into the next one and if you do want it to be more scary don't play co-op and you'll be all alone fighting crazy monsters

      next off how much blood and gore do you want man their is a point at which people just can't play a gory game you know i can slay alien zombies all day, but watching a man's eyes get pulled out really?  If you want gore that badly go slice open some rats, put them in a container with no food and let them become cannabals ( I've seen it happen)

      as for Carver man your just evil wishing such a good guy dead for your own enjoyment

      -^ I agree with this guy. If you don't like co-op then don't play. Why do you want to take away a feature that a lot of other people like? That's selfish af my dude. I enjoyed co-op on DS3. It was perfectr and I actually felt for Carver the same way i felt for Isaac after playing his hallucination missions. He's a great character and he should stay. Him and Isaac are the only one who can destroy markers with their mind so he is much relevent and important like Isaac is as stated by Visceral: "This is just the start of John Carver's role in the Dead Space universe." (I was happy playing as him through a full playthrough) And you would rather see a broken MP return back? really. I hate rushing towards an objective and i love taking my time. DS2 was so unbalanced that you'll get torn to shreds on the necro team. Same with the human team. I would have preferred a horde coop mode for DS2. And if you hate co-op you should try it in Awaked, play as both Isaac and Carver and see how co-op actually works with dementia, it's awesome.

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    • 207.225.104.57 wrote:
      With Dead Space 3 and Awakened's endings it's clear that EA want a Dead Space 4. Upon completing Dead Space 3, I unlike many others enjoyed the game. But there are some things Visceral needs to add, bring back, or remove.

      1. Slaughter with friends!

      I don't know if anyone else enjoyed the multiplayer as much as I did but I found it a fantastic way to get extra play time out of Dead Space. I was more than disapointed when Visceral did not have multiplayer return in Dead Space 3. Which is why it should make a comeback, bigger than ever, in Dead Space 4. While playing Dead Space 2's multiplayer, I came to a realization: There are just not enough necromorphs. In all the Dead Space games we have been shown there are a wide variety of Necromorphs, but in Dead Space 2 we only got to play as 4. Now I know that a good bit of the necromorphs can be

      A: Overpowered 

      B: hard to control

      Or C: Limited in function

      However, with the right controls we can get a multiplayer featuring almost every Necromorph. Visceral could incoporate a regenerator mode where every player is a regenerator. Visceral could add more AI to the game, making a truly more awesome experience. Visceral can even add end of match bosses (Brutes, Alien Necromorphs, Tripods) that a random player can control! And with this increase in necromorphs, the human forces will need to be matched up. This can include a multiplayer only weapon crafting, activatable defenses, unique classes, and the ability to use human AIs. 

      While these upgrades to Dead Space 2's multiplayer are interesting, Visceral doesn't have to stop there. Visceral can add a Gears of War style horde mode, or a survival mode where if you die you become a necromorph, hell maybe even a second multiplayer only story! With these possibilities and more, an improved multiplayer will please everyone, even EA and their money whoring ways. But enough about multiplayer, onto what Visceral needs in the actual game.

      2. Co-opt out

      When I played Dead Space 3, I felt Co-op to take away from the main game. As stated above, I would've prefered an entirely different multiplayer-only Co-op. In Dead Space 4, Co-op should be removed in favor of a two character campaign. How would Visceral get around this while keeping the horror element? Simple. After the end of Awakened, Isaac and Carver get seperated. The beginning of the game will have the player taking control of Carver for the tutorial and prologue. Eventually, Carver will be faced with a horde of necromorphs and hallucinations to the same degree of Dead Space 2 Isaac. Carver will either

      A: Be killed by the horde

      Or B: Killed by the hallucinations

      Either way, the game picks up on Isaac's end. Isaac will eventually run into Carver and be forced to loot the body for any supplies the player picked up at the beginning of the game. The game will then continue on without any plot holes about Carver's faith or why there is no Co-op.

      3. Don't shit your pants... Don't shit your pants....

      I'm calling this section by this title because I felt a lack of it in Dead Space 3. Don't get me wrong, I enjoyed the game immensely, but horror was on the low. This entire section will be based on what needs to be put and removed for Dead Space 4 to be scary. 

      First thing's first, what's important for any survival game? Lack of supplies. Dead Space 3 gave up this idea for weapon crafting. While I enjoyed the idea, it removed the fear of running low on ammo. The remedy? limit weapon crafting so that fewer ammo types can be used. Then put all the crazy weapon crafting in multiplayer. Single player will keep weapon crafting but with the twist of limiting it to blueprints. Oh yeah and bring power nodes back. Power nodes were a much better way to upgrade than resources. Here's survival logic: If the player needs something badly they start feeling nervous. Throw in a monster or a sudden unexcpected event and the player is immediately panicking. But what kind of a monster?

      Dead Space's monsters have never been that scary, only grotesque. The sole exceptions were the Hunter and Ubermorph. The Regenerators was a step back. By the end of Dead Space 3, you've seen enough regenerators to last a life time. And that's what Visceral should see. Putting the same regenerating monsters in Dead Space 4 would be boring and excpected. What Visceral needs to do is something new. Like perhaps a monster immune to stasis? Or something immune to dismemberment? Maybe even a necromorph wearing armor that requires a special weapon to kill? Hell, they can go as far as having the player chased by a rhino turtle  eagle elephant necromorph hybrid if they use something instead of Regenerators. Point being? The necromorphs in Dead Space don't have enough of a scare factor. Visceral can maybe even put a monster that can insta kill you if you're in an area too long. Or a necromorph that can effectively turn invisible! Despite the possibilities of different Necros, Dead Space scared me for a different reason.

      What was scary in Dead Space 2 and Dead Space Awakened? A collapsing Isaac. In Dead Space 2 having such hallucinations as the screaming corpses were almost mentally scaring. And the mental collapse of Isaac raised the game's awesome-o-meter to a 10! In Awakened, this showed to us the wasted oppurtunity of Dead space 3's main game not incorporating such ideas as the teleporting man holding a bloody knife. Adding to this, the constant

      "WHAT THE HELL IS GOING ON" factor added greatly to the atmosphere. Dead Space 4 can take this to a whole new level, perhaps displaying a necromorphed Ellie mid-way through the game causing new hallucinations. Following this, we can also have a final level with hallucinations of everyone Isaac's met trying to stop him. IMAGINE THE POSSIBILITIES!

      4. Hold me

      What Dead Space 3 really lacked was atmosphere (Oh the irony.) Throughout Dead Space 3, I was hoping to see more claustraphobic space or engineering tunnels. The mystery of "WHAT THE SHIT IS GOING ON!" Has been replcaed by a mystery of "What the shit is going on?" Dead Space 4 can fix this. If my assumptions are right and Dead Space 4 takes place on the moon and on Earth, we can see some really apocalyptic human settlements. This would lead to going through empty buildings and chaotic streets maybe even throwing Isaac into the empty and dark sewers that hopefully still exist in the future. Hell, Visceral can even make Isaac the only living human for the entire game and I wouldn't be complaining.

      5. The return

      When I beat Dead Space 3 one thought crossed my mind: Where the hell are the dividers? We got to see Divider heads but not entire Dividers! Dead Space 3 replaced many of the Necromorphs we knew and lo--- I mean despised with crappy replacements. I want to see infectors turning every dead body into Necromorph popcorn! Not some crappy half infector-half swarmer blob turning every dead body into a bug bath! But that didn't bug me as much as there being no full dividers! Their heads are there, not the rest of their bodies! And with Dead Space 3's arctic enviorment, they should've been there bound together by an armor of ice!

      But what needs to be brought back is suit bonuses. Bonuses were the best part of getting a new suit in the first 2 games, whether it be inventory increase or increased armor, that was what the players wanted. Not some cosmetic change. 

      Dead Space 4 needs to bring back the old necromorphs, even if they have to change some of their abilities to make them compatible with the new ones and at the same time make sure the guardian appears more than 2 times all game! 

      6. Game over

      When I saw Dead Space 3's death scenes I freaked out a little. No not that way. I freaked out in the sense of going: This shit's boring! with the graphic eye poke death scene in Dead Space 2, you'd think dead space 3 would have more deaths than decapitation. What I want to see in Dead Space 4 is some real gore! Like Isaac's face being ripped clean off or isaac's intestines being ripped out his gut. Hell I'd even like to see Isaac explode into a shower of blood or maybe even Isaac's eyes being pulled straight out his brain. While I'm at it, let's go with a mortal kombat fatality of Isaac's head and spine being pulled off. Point is, I want to see a more mutilated Isaac. Hate to say it Dead Space, but I get more gore out of a game from the 1900s.

      7. The end is nigh

      Despite how much dissapointment I had with Dead Space 3's horror, and how much I excpect for Dead Space 4 to end like a worse Mass Effect 3, I love Dead Space. And that's why I'd hate to see it end badly. This is why I'm proposing this ending out of hopes of someone from Visceral seeing this. What I propose is that the whole game Isaac goes through his loss of hopes and conflict with his own guilt at chosing Ellie over the world. At the end of the game Isaac doesn't rely on space magic or super powers, but just on his own strenghts. Isaac figures out a way to destroy the moons through the use of several bombs (or maybe by finding a way to make the sun go supernova to wipe out the entire solar system?) on Earth. Isaac would fight through all his guilt (taking the form of people he's cared about that are dead) to finally destroy all the moons and Earth. He'd have to fight the ultimate Necromroph, his own guilt, and hallucinations from the moons but he can choose to give up at the last second, or destroy everything. If Isaac gives up, the moons continue to harvest a new civilization milennia later. But if Isaac succeeds, life goes on right after an awesome explosion takes out the entire area around Earth. The sacrifice of Earth allows for new civilizations to grow. Hell while I'm at it, there can be an extended ending for people to beat the game on Hardcore. Maybe it'll go along the lines of Isaac is in a comma in a hospital due to serious war injuries? Or perhaps one of the new civilizations finding a marker on their planet? I don't know. This is just what I think should be in Dead Space 4.

      Thank you for reading this rant.

      -^ Shame on you, you'll rather have a unbalcned broken MP retuen then a enjoyable co-op mode return. And would also want to kill Isaac's co-op partner (who he himself been through alot and suffered guilt of dead loved ones) I don't think you know how much importance he is to the story. He can destroy markers with his mind like Isaac can, so that can lead to a very important role for him to play. Visceral also stated that this is just the start of his role in the Dead Space Universe. So i think he is going to stay. It's funny how you want Dead Space to be scary again but enjoy a broken dead MP mode for you to enjoy. Try DS3 awakened on co-op and play as both Isaac and Carver on seperate playthroughs. And you'll know how dementia and co-op works in Dead Space. You're a very sad man. Shame on you.

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    • [1] For a true Dead Space experience, co-op needs to go on the scrap heap. DS1 and 2 perfectly nailed their in-game economies. Advancing your gear by procuring power nodes kept you in harmony with the game's difficulty curve as you play. An impeccable system that was wasted for a weapon customization mechanic that was laughably off balance, and it doesn't take long to reap the benefits either. By the time you get to the surface of Tau Volantis (1/3 of the game), you completely overwhelm the opposing necro hordes by the brute strength of your weapons. Any difficulty spikes the game throws at you after this point are merely speed bumps in your rear view mirror. Building your own already overpowered weapons was exacerbated by how easy and effortlessly you can farm resources to build even bigger and more ridiculous mega guns. Then it's compounded even further (as if it wasn't enough) by allowing you to completely neglect your inventory because ammo was universal and absolutely everywhere. As if that isn't enough, multiply that by 2 for co-op... The actual co-op mechanics built for the game play itself were pretty good, it's only glaring flaw was waiting for eternity while your partner dicked around at the work benches.. Some people take the word "horror" in the phrase "survival horror" too literal. I never interpreted horror as it must be scary, even going back to the original Resident Evil from '96 that coined the phrase and game genre. To me it was the spooky details, the eerie soundtrack, the unsettling tone, the atmospheric tension builders that were used so brilliantly used in 1 and 2, that were almost completely stripped from 3.The dark claustrophobic tunneling hallways that were traded for huge well lit environments, even at night. Some of the views that we were given of the Tau Volantis landscape were breathtakingly beautiful full of detail. That's just the wrong kind of characteristics to accentuate for a game that has a history like this series does. 3 did have it's share of jump scares even if it was a fraction of what its predecessors had.It even had some of the mysterious atmospheric details, but you probably missed them because you were chattering away with your partner. One of the biggest tension builders was the precision needed to effectively dispatch incoming necros. You had to dismember them, because of how brutally persistent they were. In 3, body shots are just as potent. The signature game play mechanic this series was fundamentally built upon was all but forgotten in favor of faster paced action shooter game play. Also including human enemies with a cover mechanic ripped right out gears of war... Then there is Carver himself, a lack luster character at best. People who claim he is so integral to the narrative, answer me this; when you play co-op, Why does Carver mysterious disappear from 90% of the games cut scene only to reappear and have nothing to say about whatever event just transpired. To me he felt shoehorned into game, only there to benefit co-op. I get it, you got to experience his story in those co-op only missions, except I tried so many times to play cooperatively and the person I got paired with was; A) either way above, or way below my power/skill level, B) they just wanted to race through the game with no regard for story or immersion or C) they were just a flat out ass whole who enjoyed trolling other players. It was so frustrating I gave up before I got to see it all. Gaming videos allowed me to see what I had missed, and honestly I don't think I missed very much...

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    • What I want is the return of Lexine Murdoch and how her and her child's immunity to the Marker's signal is connected to the Brethren Moons in some way.

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    • A FANDOM user
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