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  • thh three chapters spell out R.I.P. just sayin...

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    • Awakened 1: Requiem

      Awakened 2: Infidels

      Awakened 3: Perdition...

      Requiem

      Infidels

      Perdition...

      R.I.P.... Everyone on earth is dead

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    • 27.32.56.11 wrote:
      Awakened 1: Requiem

      Awakened 2: Infidels

      Awakened 3: Perdition...

      Requiem

      Infidels

      Perdition...

      R.I.P.... Everyone on earth is dead

      Which probably won't sit well with Isaac, assuming he even survived the ending of Awakened.

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    • No, it's RIP for the series. This Visceral saying goodbye to Dead Space.

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    • Céu
      Céu removed this reply because:
      To cease notifications of new replies. I am not engaged in this discussion.
      05:03, May 24, 2015
      This reply has been removed
    • I don't really see how they could carry it on even if they wanted to. Even if Isaac does somehow manage to magically survive the crash at the end, the entire human race is either dead, or about to die at the hands of unstoppable giant aliens. I don't see where else they can go with it. If they do continue the series, it won't be in the same form, i.e third-person horror shooter, walking down corridors being attacked by Necromorphs. And if it they'd have to change the entire form of the game, I don't see the point in doing it, as it wouldn't be Dead Space anymore.


      Oh well...

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    • Hmm, supposedly Visceral doesn't consider the Dead Space franchise "dead", but they're taking a break from it. Still, I don't see HOW they can continue it...

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    • the series will continue, but I think we will need a new progantonist. Isaac is an engineer, and what we need now is a soldier.

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    • lolnope

      one of the staples of horror games is playing as an "every-day guy"

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    • unless that "every-day guy" is dead. 

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    • Taking over the role of a soldier fits with EA's agenda to strip the franchise of its horror and turn it into an action game - part of EA's larger agenda to turn every franchise they own into a Gears of War style shooter, on the logic of "that genre sells the most, therefore, turn a franchise into that genre and it will increase sales!", when all it actually does is alienate the existing fanbase, so they end up not buying the new instalments, and fans of action shooters turn away from it because of its reputation as being of a different genre. The fact they did this to an extent with Dead Space 3, specifically ordering Visceral to make the game more of an action shooter and tone down the horror, and then Dead Space 3 sold the least out of the series, EA then have the nerve to turn around and say "the game wasnt good enough - clearly it needs to be even more action...!"

      I wonder how EA makes so much money when they clearly have a lot of idiots working for them making these kind of decisions.

      But anyway, i wouldn't want to take over the role of a soldier, it just defeats the whole point - part of what made Dead Space unique was that it's one of the few games where you AREN'T playing as some sort of genetically enhanced super-soldier or cyborg, Isaac is just a normal guy. I wouldn't mind playing as Ellie but I really feel like the series is Isaac's story, primarily.

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    • Maiden Ty One wrote:
      Taking over the role of a soldier fits with EA's agenda to strip the franchise of its horror and turn it into an action game - part of EA's larger agenda to turn every franchise they own into a Gears of War style shooter, on the logic of "that genre sells the most, therefore, turn a franchise into that genre and it will increase sales!", when all it actually does is alienate the existing fanbase, so they end up not buying the new instalments, and fans of action shooters turn away from it because of its reputation as being of a different genre. The fact they did this to an extent with Dead Space 3, specifically ordering Visceral to make the game more of an action shooter and tone down the horror, and then Dead Space 3 sold the least out of the series, EA then have the nerve to turn around and say "the game wasnt good enough - clearly it needs to be even more action...!"

      I wonder how EA makes so much money when they clearly have a lot of idiots working for them making these kind of decisions.

      But anyway, i wouldn't want to take over the role of a soldier, it just defeats the whole point - part of what made Dead Space unique was that it's one of the few games where you AREN'T playing as some sort of genetically enhanced super-soldier or cyborg, Isaac is just a normal guy. I wouldn't mind playing as Ellie but I really feel like the series is Isaac's story, primarily.

      deal with it, Isaac is Dead. I want a new guy, and what I have in mind is Gabe Weller. and by the way, did you just say that Isaac is just a normal guy, oh shit pal. Isaac is not an ordinary guy, he is a skilled fighter, plus, he is good with machine, this just make him a deadly foe. so we need a new guy, a guy that don't know how to hack a door to open it, but instead force it open (with tools, of course).

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    • If we can play as Ellie, she will have to wear an armor, this will hide that "75" sized breast away. If she don't wear an armor, then a slasher will easily kill her with one slash.

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    • okay where to start first off it didn't show them crashing second off the next game could isaac going into th brethren moons and destroying their source of power the black marker which each alien race that created a moon should had have also pretty much all deadspace games chapters spell out something dead space one nicole is dead, dead space extration warren lies, dead space three the brethren moons awake. nothing new there as to R.I.P it probably stands for one of the events in dead space awakend as with the predeccesors or previous games as for the tone down in horror that was done for co-op and story purposes such as daniks soldiers and co-op missions

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    • Mardenwiki
      Mardenwiki removed this reply because:
      Obvious ad spam.
      20:22, December 14, 2013
      This reply has been removed
    • I believe in tons of possibilities, I'll leave them here for debate:

      1 - The R.I.P thing:

      It could probably mean the death of something abstract... The last chapter is called Perdition... Perdition is usually the loss of hope, where everything you feel worthy just goes away... In that fact, you can say that R.I.P. could probably mean loss of hope. I dunno, maybe this perdition could also mean the ending of secrecy, like, necromorphs are enemies now, it's time to end the bullshit. R.I.P Ignorance, it could be a million fits, I dunno. The best fitting I could think here was: "R.I.P Unitology, you tried killing us all, we are going to murder you now." See how many possibilities there are?

      2 - Dead Space loves their cliffhangers:

      When Dead Space 1 hit the scene, I imagined a one-shot game. A story where evil would be discovered, explained and destroyed... I could even relate to Dead Space's ending as if Isaac succumbed to his dementia, and when they find his derelict ship, he'd been a dead guy for years to come... When Dead Space 2 came out, I saw how clever they were to make a bridge between Isaac's mind and a new Nightmare to happen... With Awakened, I came up with a crazy abstract theory: "Our enemies have Awakened... They messed with our planet... We shall murder them..." In the end: "R.I.P Necromorph Plague."

      3 - So many loose ends:

      Lexine, from Dead Space Extraction and Ignition, she is still alive, she had an unborn baby... Who could this child be, and what could be his influence, if he had any? Ellie left and grieved Isaac, she would probably found a rebellion, fight for humanity, after all, I think I'd try doing that. Isaac and Carver crashed into the Bretheren moon, they could be alive, and now are going to do heavy shit on them. Besides, aren't earth's supplies ravaged? How could that many of humanity live on earth? There's gotta be someone out there in all the "N" Stations that could exist...

      4 - Protagonist's possible change:

      A new protagonist could come, but how many choices there are? Isaac started his trip as a little engineer, then he became fucking rambo. If Lexine's baby live up long enough, damn, can you imagine a probably 16 to 19 year old kid just learning the awesomeness of his father and documents of Isaac and his team? What if Ellie finds a guy on earth, have a kid and call it Isaac or Ellie Junior?  What if he/she decides to man up, take a suit and do something? He/She could be the new bridge to the end of this mission. If Isaac's mission goes on an ark with beggining-problem-conclusion, then this new guy/girl could probably be the new beggining... Then it would be a new storyline... After all, Mass Effect finished its ark, 1 to 3, all superb games, then it comes to Mass Effect 4... I dunno what they can come up with, but let's give it a go. Same with Dead Space.

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    • first thing first.dead space does like to put gaps of time inbetween games as we have seen, but this is because you can't just stop one apacolyspe and instantly have another. since isaac and carver still are in the middle of the apacolyptic event I doubt the dead space 4 will pick up later than a week making some of your theories thrown out the window such as lexines child who couldn't be over the age of five become a playable character. it is still possible that the child could be some how put into the plot.

      just an after thought what if in dead space four you can choose your own ending thing dependent upon your gameplay choices such as weather to sacrifice this person to save those people or save this person and sacrifice those people.

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    • I think they should include Lexine in Dead Space 4.  Her character had potential for something very important.  Maybe they could implement her in the story as an inhibitor to the intense dementia that the moons will cause.  Maybe make her the new Co-op character if visceral decides to kill him off (Though that'd be a poor idea for the horror aspect seeing as there'd be no freaking out over hallucinations thanks to her whereas on the other hand, maybe her "gift" isn't 100% effective against the moons.  If I remember correctly, it's been 3 years since dead space:severed so she's probably given birth already.  That'd also add in the problem of the oracles after her and her child.

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    • who would you play dead space if your character was carrying around a whining toddler

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    • i meant who would want to play dead space not the gibberish i ended up saying

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    • SergeshD123 wrote:
      the series will continue, but I think we will need a new progantonist. Isaac is an engineer, and what we need now is a soldier.

      I don't think any soldier can be as powerful as the marker killer who build one marker,destroyed two and killed a brethern moon.


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    • The R.I.P word proably means that issac and carver is dead and the whole earth is wiped out,am i wrong?

      Anyway.. I will Wonder what will happen to ellie?

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    • But all Isaac ever did was wear armour, shoot things with a gun and stomp on things while yelling 'bluuurgh!' At least the first two are covered in soldier training.

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    • Ever considered that RIP could mean something else?

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    • Knowing that the moons communicate by hallucinations,  what if a human figured out a way to force another everyman character to experience Isaac's trials, inadvertently causing the same dementia Isaac experienced, in order to make him a better soldier for the upcoming war against the Necromorphs?

      Figured I'd combine a few theories. 

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    • 2.30.190.221 wrote:
      "But all Isaac ever did was wear armour, shoot things with a gun and stomp on things while yelling 'bluuurgh!' At least the first two are covered in soldier training."

      Anyone remember the ship full of soldiers in DS1 who got absolutely slaughtered in a matter of minutes by one freaking Slasher? and what's Isaac done? survived Ishimura, survived the Sprawl, all the while using whatever he could to do it, he then goes to an alien planet and kills a freaking moon.

      You're seriously underestimating the character if you think someone with soldier training is automatically better, especially since earth gov was full of them, yet the Unitologists killed all of them but they can't kill one Isaac Clark, hell, before the end of it they seemed more scared of him than the necromorphs.

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    • ^

      Isaac is near-immune to the effect of Markers, the others don't. the reason why he is such a badass necro-hunter is because he doesn't have to obey the markers, of course that he still gets hallucations, but these thing don't control him directly. remember deadspace downfall, most of the members of Allyssa's group weren't killed by Necromorph, they were killed by themselves. I sure the same thing happen to every soldiers in Ishiruma

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    • Seriously, all this DLC is bullshit. The end of Dead space 3 clearly implies Isaac (and Carver) died in their suicide mission. They've fallen thousands of miles in the sky of Tau Volantis, Ellie is gone, and everybody else is dead. And not only there are few chances they softly landed in any manner, but the moon itself crashed after them, probably causing a monstrous explosion shredding in dust anything around. So, unless you believe alien technology = magic, it is not plausible. But the worst is the new ending this gives to the series. Instead of an happy end where Isaac and Carver gave their life to put an end definitely to the necromorphs threat, we have a new last scene where a pack of moons surround earth while the characters' shuttle crash (again) on another astronomical object. It leaves the story in the same suspended state than previously, except that all seems to be lost this time.

      I really like the Dead Space franchise, particularly fan of the two first episode, but still appreciating the third (it's just another game style, and a final deserves compromise). But there's a moment when the games turn just into something commercial, at the expense of the scenario quality. I think the developers really meant to bring an end to Dead Space, but they were too tempted to make a little more money with it. It's also our players fault if we buy stupid botched DLC which run on the same game engine than the main title and add nothing of interest to the story (don't talk to me about Gabe Weller). And besides, I congratulate the wikia article which points out several gross contradictions between Dead Space 3 and its DLC.

      And like the chapters acronym say, just let Dead Space rest in peace. I think Isaac suffered enough like that, for an ungrateful planet which is doomed anyway (by pollution or necromorph either). Just a shame it is so hard to find a license that good nowadays.

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    • It may be contrived how they 'resurrect' Isaac and Carver for another 'ending', but the ending in Awakened is 10 times better than the ending in the retail game, which has to have been one of the most anti-climactic things I've ever seen.

      Plus, they didn't make the mistake of coming up with some awful, contrived explanation for how they are not dead. Instead they don't explain it at all - but they don't ignore it, in fact the lack of explanation is addressed by the characters as a huge deal, which is infinitely better than coming up with some incredibly far fetched 'explanation' and hoping no one notices it.

      The thing that complainers like you continually seem to overlook, is that Dead Space 3 is a fucking HUGE game minus the DLC. Dead Space 1 was 13 missions, Dead Space 2 was 15 and contained multiplayer, Dead Space 3 is 19 missions without multiplayer. That is one long ass game right there. With another 3 DLC missions added on top, the game is even larger - it's actually pretty fair that they charge you for it.

      You all seem to take an issue with the fact that the DLC itself is set after the game and therefore provides the 'real ending', as though Visceral deliberately 'held back' those final 3 missions from the full game and charged us extra for them in that 'false DLC' way devs are going about things these days.

      But the fact is, the game already contains more content than the average game, and those 3 missions were made afterwards as something extra. The only legitimate complaint you're left with is that this hurts the story of Dead Space 3 (because you no longer have a legitimate complaint about being 'ripped off). Well, that may be true, but I personally thought Awakened contained way more atmosphere than the retail game - in fact, the atmosphere in Awaekened is what I thought Dead Space 3 was missing. It was a return to the form of Dead Space 1 and 2.

      Remember, Dead Space 3 was originally meant to be way more horror focused, but EA stuck their oars in - like they always do - and made Visceral make it more action oriented.

      Awakened is Visceral trying to give us some of what was missing thanks to EA. I don't mind paying more for that because the retail game itself is fricking huge. Does it suck that the retail game wasn't as horror focused as it should have been that Awakened was necessary? Sure, but it's not worth whining like a bitch about.

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    • I don't understand why you are debating? You said yourself two years ago that you didn't see where the scenario could lead after Awakened. I absolutely do not criticize Dead space 3, I just like it less. But I totally dislike the bad turn to the story that Awakened gives. We already were very accommodating to follow this dumb story of moons absorbing all life in Universe, and more of that, Isaac able to beat down the monster all alone (in solo campaign). And after all these years of fighting, he would have pulled the necromorph with him in the grave, dying happy to save the world. But Awakened tries to make us believe he survives after that. I think the developers don't bother to explain, not to stay enigmatic but just because they don't care. The only reason is to satisfy all the fans who want more Dead Space, and make money on their back. It's exactly like Darth Maul who returns in Clone Wars. It's totally illogical and ridiculous, but if the author decrees it, so it is. So, fortunately, they try to recreate in the DLC the atmosphere of the previous games, but it is a bit late for that. They even insult the character of Isaac by showing him becoming mad, after all these years where he stands unbreakable. And they exaggeratedly add to the scale of his fight by showing not one but a bunch of moons. The characters are either helpless or godlike in front of such an adversity. I think that even if it was not the end, I would not play the sequel, because it would turn in something "God of War"-like with Isaac punching the face of giant monsters while dodging meteorites crash. Of course, they would do it more subtle, but that's the same bullshit. So, the end of Dead Space turned from fine and touching to unsatisfying and exaggerated; and that, just for cabbage. But maybe like you said, they already had the 3 chapters in store, and they planned all along to release the DLC in addition to the game, so they could milk us a little more. In this case, these processes are totally scandalous, and it will just talk me out to buy more games from EA/Visceral.

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    • Maybe they could make another where you play as a zealot unitologist plagued by hallucinations?

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    • A FANDOM user
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