|“||I don't know what the hell this stuff, looks like someone threw up their guts all over the walls, but it's spreading faster than we can cut it up, which is pretty disgusting in itself.||”|
The Corruption is perhaps the single largest Necromorph entity on either the USG Ishimura, Aegis VII, USG O´Bannon, or the Sprawl in terms of sheer potential mass. While it poses no direct threat to Isaac Clarke, Gabe Weller, or John Carver, its unsteady texture and surface slow him down when tred upon, making him an easier target for other Necromorphs. It has also been documented to remove free oxygen from the atmosphere and metabolizing it into unknown poisonous gases in conjunction with Wheezers, posing a threat to the long term existence of Isaac and any remaining crew of the Ishimura.
The Corruption is one of the first stages of the Necromorph infestation, and the most prominent indicator of the bio-recombinant abilities that all Necromorphic lifeforms possess. Wherever present, larger numbers of Necromorphs are usually encountered.
This was observed on the Aegis VII Colony when Gabe Weller, Nathan McNeill and Karklins entered the colony morgue, only to discover that the bodies stored there were gone without any sign of an Infector having been present. The implication here is that the bodies of the morgue occupants were combined to form the Corruption. Also, a log found on the Ishimura's Engineering Deck explains the provenance of the Corruption, and it is documented that Corruption already started spreading throughout the Ishimura while there were still numerous survivors on board.
Overall, the Corruption acts primarily as both an environmental adjuster and a universal source of ready biomass for rapid recombination. This latter use of the Corruption is most clearly evidenced by Guardians. This source of unlimited biomass also explains the regenerative abilities of the Hunter, when Dr. Mercer injected a sample of the Corruption into the cranium of a crew member from Aegis VII.
The Corruption is only active in the presence of a Marker signal.
Relationship with NecromorphsEdit
It is revealed through ship logs, read to Isaac by Kendra Daniels, that the Corruption is a habitat changer. This suggests that the Necromorphs could not easily infest the ship without its presence and that the hostile creatures would be very weak without it.
In addition to being a habitat changer, the Corruption helps the Necromorphs adapt to the various environments they travel through, such as zero-g areas and vacuum. It also serves as a hive to conceal themselves and to conserve their energy for unsuspecting prey when left idle to extended periods of time.
- The Corruption is filled with gases, as evidenced by periodic bursts of the matter expelled by the Corruption every so often.
- According to Gabe Weller in Dead Space: Extraction, the Corruption smells like vomit.
- The growth has a slick or sticky surface, evidenced by the fact that Isaac treads carefully and heavily when walking over it. Security officer McNeill encounters its properties on a large portion of the substance in Chapter 3: Return To The Megavents of Dead Space: Extraction.
- In Dead Space: Salvage, scans show that the Corruption is only 70% human.
- For reasons unknown, in Dead Space: Downfall the Corruption, at one point in the movie, has two "lungs", which make a breathing sound similar to Isaac's.
- In Dead Space 2, the Corruption is not as common as it is in Dead Space. This is because the Necromorph outbreak would need a much greater amount of time to spread as thoroughly throughout the vast, wide-open environments of Titan Station than in the cramped, self-contained areas of the USG Ishimura.
- Cysts, Guardians, and Nests can only grow and appear around The Corruption.
- In an audio log, it is said that Corruption is comprised of human DNA, and also that it changes in the presence of a Marker signal.
- In Dead Space (mobile), Karrie Norton encounters Enhanced Brutes in a room filled with the Corruption. During the fight with the Brute, other enhanced Necromorphs (Slashers, Exploders, and Pregnants) assist it. Throughout the game, the Corruption is on the walls and floor, sometimes creating a bridge that can be traversed. However, the Corruption contains no Necromorphs and is, therefore, not a threat in this game.
- Also in Dead Space (mobile), Vandal can walk and run normally over the Corruption as if it wasn't there. This is most likely an overlook by the developers.
- The Corruption bears a great resemblance to Flood Hives from the Halo series. Both are comprised of living tissue, cover the walls and floor of certain areas, and also change the environment to be more suitable for its inhabitants (Either Necromorphs or Flood)
- It is also very similar to the creep from the starcraft series
- In Dead Space: Aftermath, the Corruption appears to have tentacles, as a few tentacles strangle a man in one scene. It is unknown if these tentacles are from the Corruption or another Necromorph.
- In Dead Space 2 Severed, it can be seen how fast the Corruption can grow. When you enter the room were Isaac encounters the first Pukers, their can be huge tentacles and piles of Corruption, and even Cysts.
- The Corruption only makes a small handful of appearances in Dead Space 3, being oddly absent in places where it should be abundant due to the multitudes of Red Markers found in various locations of the game both on the planet surface and in the ships orbiting the planet. It is possible that the Machine, due to blocking the Brother Moon's signals, also prevented the vast expansion of the Corruption, not to mention the timespan from when Isaac and Carver explore Tau Volantis and the arctic climate on Tau Volantis.