During the events of the Dead Space series, the protagonists will have many brief and often disturbing hallucinations. They are the results of direct manipulations of the brain-nerves by energy emanated either by Markers or the Brethren Moons. The energy was completely invisible to the human eye and only Marker containment units can block any and all Marker signals.
They are mainly for disrupting and manipulating humans (And presumably the other species consumed) to "help" the cause gain more biomass or new Brethren Moons.
The hallucinations sent by the Titan Marker & especially Brethren Moons are much stronger as the victims even suffered direct wounds and even died.
Early in Chapter 1 as Sam Caldwell descended to fix Gravity Tether 16, he heard a warning from Lexine after he broke the first security line. She will say, "Turn back, Sam! Don't go any further." Sam will call out her name in confusion as Lexine was nowhere near his location.
In Chapter 1, Sam Caldwell started to see his fellow miners as monsters.
During various intervals of the game, Sam Caldwell, Nathan McNeill, Catherine Howell and Gabe Weller will experience debilitating flashes that may sometimes show Marker Symbols instead of human text on doors in dark environments, devastated rooms or ventilation systems.
Egan's GhostEditcolony, Sam Caldwell will receive a transmission from Lexine congratulating him for fixing the colony's life support. However, during the communication, Lexine will be replaced by Egan who will ask why Sam killed him.
Egan can also be seen later on in the game. After the encounter with Nicole, during the space walk, if you turn left, you will see Egan's dead body, floating. The camera will then zoom on his face and will become that of a Necromorph. It is unlikely that this was actually his body and Egan's face on the body was likely also a hallucination.
in Chapter 5, while McNeill was waiting for the other survivors to meet him in the morgue, he saw a transparent skull appear for a second, alarming him and causing him to quickly remove his helmet. Immediately afterwards, he glimpsed the body of Captain Mathius sitting up on the morgue table. However, he was lying dead again when McNeill quickly turned for a proper look.
In Chapter 6, McNeill was stopped by Weller from walking into a fan that he hallucinated as an open tunnel.
In Chapter 9, when McNeill entered the crow's nest of the Bridge, he will see Captain Mathius's corpse on the control table. As he moved closer to inspect it, it suddenly turned it's head toward him with what appeared to be the medical needle sticking out from his eye.
At one point, McNeill was at a tram station, waiting for the others when he saw a group of people sitting on the benches. Suddenly, they all turned their heads and stared at him in an angry manner. McNeill turned away for a brief moment, but when he looked again, one of them lunged at him, screaming. Then, all of the passengers vanished in a flash.
On his way to deactivate the Asteroid Defense System to escape the Ishimura safely, McNeill can search a supply room and find Lexine sitting in a corner, crying. McNeill will approach in confusion. Lesine will suddenly lunge at him with the face of a Necromorph and vanish.
Several times throughout Dead Space, strange whispering can be heard. Because of the low volume and the numerous voices talking, it was nearly impossible to understand what they are saying. Sometimes, a voice might mention the ship's systems, the Marker or even call out to Isaac.
As Isaac progressed throughout the USG Ishimura, the influence of the Marker became more visible. One of the signs are the monitors that started showing the Marker Symbols.
Nicole on the MonitorsEdit
Three times during the game, Isaac saw a glimpse of Nicole on computer monitors. Each time, she whispered "Isaac, make us whole again." While on the USM Valor, one can see Nicole's face turn into a skull.
Audio logs from NicoleEdit
At some points of the game, an audio log from Nicole can be heard. She asked Isaac "where are you?" and begged for help. During these audio logs, audio "crackles" can be heard.
Nicole in personEditChapter 7. Isaac defended her against the Necromorphs from a distance while she unlocked the storage room containing the S.O.S. Beacon. She later reappeared in Chapter 11 after Kendra left with the Marker. Isaac met her in Flight Control and followed her instructions to recall the shuttle. They took the shuttle down to the planet where Nicole told Isaac to return the Marker to the pedestal. She appeared once more thanking Isaac after he placed the Marker on the pedestal.
Video from NicoleEdit
Toward the end of Dead Space, after Kendra killed Dr. Kyne and stole the shuttle, Isaac got a video log from Nicole. She requested that Isaac should help her retrieve the shuttle and bring the Red Marker back to Aegis VII.
The Vanishing Man appeared in Chapter 4 in a room immediately after Isaac got off an elevator. The door across the room opened and a bloody man said "Make us whole again" before walking back behind the door and vanishing where an Enhanced Slasher and a Pregnant are lurking. He resembled a battered Chen. You could not chase after him since there will be an invisible barrier at the doorway until the vanishing man left the game.
Nicole in the shuttleEdit
At the very end of the game, a ghostly vision of Nicole was seen looking similar to the one from Dead space 2, except without the glowing mouth and eyes. She appeared after Isaac looked to his right and saw her. She then screamed in Isaac's face with Marker symbols flashing around her and him before the screen faded her. After she was done screaming at Isaac, the credits started to roll.
Nightmarish Node RoomEdit
At the start of Chapter 2, if Vandal immediately went left and entered the game's first Power Node Room (Assuming that she had at least one Power Node), she will find several chests with items inside as usual. Opening the chest at the far end of the room will reveal a Power Node. Once Vandal took the Node and walked away, the room will go into quarantine. Limbs will be scattered on the floor and graffiti will be covering every wall. The hallucination lasted for several seconds. After it ended, Vandal shook her head and looked around.
Midway through Chapter 2, Vandal will enter a room to retrieve the Stasis Module. There was a wall with windows in it situated in the middle of the room. Vandal had to walk around this wall to reach the Stasis Module. However, if Vandal actually looked through the glass, a doppelganger of Vandal can be seen on the other side of the room. The doppelganger cannot be interacted with as it was only possible to see it through the glass and if Vandal attempted to go around the wall, the doppelganger will be visible on the side of the room that she just left through the glass.
Trapped Room with NecromorphsEdit
Toward the end of Chapter 2, Vandal will enter a bloodstained room with the corpses of several Slashers. A Guardian can also be heard wailing, although it could not be physically seen. After defeating three Slashers that are only feigning death, Vandal was transported back to the previous corridor and shook her head in confusion. Despite entering the same corridor, Vandal ended up in a different room with no visible bodies and no evidence of the Guardian, suggesting that the first room was a hallucination.
Dead Bodies and NecromorphsEdit
Early in Chapter 3, when Vandal explored a room, the lights will dim for a second. When they came back on, the room was filled with dead bodies and blood on the walls. The lights will shortly dim again and the room will return to normal. The same thing happened in the following room except when a Slasher and two Lurkers appeared and disappeared. Vandal commented, "Tyler, I'm seeing shit that's not real."
Vandal as a SlasherEdit
In Chapter 4, when Vandal entered a rocky tunnel, the lights flickered. Every time the lights flickered on, Vandal alternated between herself and a Slasher until the lights stayed on and she remained a Slasher (The texture or how the Slasher looked changed between wearing a RIG and not wearing a RIG) sometimes changed). Further down the tunnel, the process repeated, returning Vandal to normal. Vandal questioned, "What the fuck is going on?".[note 1]
In Chapter 5, Vandal heard something and yelled out, "Hey, who's down here?". Turning around a corner, she came across a figure that looked exactly like her and moved the same way that she did. When Vandal got close to the reflection, it turned into a Slasher and grabbed her. This also occurred in Chapter 8.
In Chapter 6, after Vandal entered a long tubular hallway, the field of view began to enlarge. Suddenly, the face of an unknown Necromorph type (Presumably a Slasher) began to slowly fade into the screen and then faded out. As the player was most likely disoriented and scared by this hallucination, a Pregnant jumped from a nearby vent in front of Vandal.
This is Not the WayEdit
In Chapter 8, Vandal will enter a small collection of rooms that all led back to the first room. Blindly walking through the rooms without any sense of direction will only lead Vandal back to the first room unless she followed a trail of blood from a corpse found in the first room. If the player did so, the Necromorph face that appeared in the corridor in Chapter 6 faded into the screen again (Presumably as a warning of the hallucination).
The door signs also inexplicably changed to read "This is not the way", although this was likely to confuse Vandal and only by following the blood trail through the rooms, she escaped the area. Interestingly, Vandal did not seem to notice that this was a hallucination or at least did not react to it.
In Chapter 11, when Vandal entered a room with 2 Power Nodes, the lights will go out and when the light returned, a Brute will appear before her and attacked. But, the lights will go out again and when it returned, the Brute was gone. Vandal will say, "I am losing it."
Marker in the DesertEdit
In Chapter 11, Vandal will encounter this hallucination twice. The first time was as she went through a hallway heading to an exterior route to the reactor core. But,instead of seeing a hallway, she saw a Marker in a vast desert. She commented on this, "I don't know what's real anymore...". Eventually, as she moved closer to the Marker, a woman can be heard sobbing and an image of a Necromorph's face appeared on the screen.
The next time that it was encountered was still in Chapter 11 when Vandal defeated a Brute, she had to confront her fears. At first, it seemed like several Brutes broke into the room, then the game will break the fourth wall and make it appear like the battery power of the device that the game was playing on was low, then the screen went black.
Initially, the screen will black out and came back gray covered in bloody graffiti. When Vandal seemed that she regained consciousness, she will see a door in the desert and behind her will be the Marker. While she was behind the door,there will be a console. Once activated, the screen will black out of a second and come back.
Now, there will be a bloody trail leading to the console in front of the Marker. Once this console was activated, the screen will black out again and it will seem that the hallucination was over. However, the long dark hallway (It looked like a black abyss) that Vandal crossed as she progressed will initially be empty and filled with corpses and filled with corpse along with a reddish mist.
At the end of the hallway, she will once again see another console. Once activated, Vandal will be back in the desert in front of the Marker. She will also hear the crazed laughter of a woman. When she turned around, she will see a figure resembling herself beside the door. Once Vandal attacked this figure, a scream will be heard as Vandal said, "Get out of my head!" and Vandal will return to the room where she fought the Brute.
Nicole During QuestioningEdit
As Isaac was being questioned by Foster Edgars, he had visions of Nicole, his time on the USG Ishimura and of the Marker. During his vision of the Marker, there was a shadowy figure standing at it's base. As the figure got closer, it walked up to the table that Isaac was sitting at, revealing it to be a bloodied version of Nicole. She climbed on top of the table as Edgars continued his questioning, unaware of her presence. She whispered, "Make us whole." as her eye sockets and mouth glowed redish-orange. She then shouted, "Make us whole!" before the screen went white.
Nicole in the ElevatorEdit
In Chapter 1, you encountered Nicole during an elevator ride to Patient Care in the Titan Memorial Medical Center. The lights on the elevator will flicker, then die, leaving only the light from the holoscreen. After a short while, Isaac will look to the left corner of the elevator and see Nicole singing a verse from the lullaby from Dead Space, Twinkle Twinkle Little Star, before yelling "Make us whole." She then promptly disappeared and the environment returned to normal.
Nicole In the Tram StationEdit
At the end of Chapter 2, you came to a tram station. While walking through a hallway to the terminal, the environment tinted brown and all of the screens around you flashed on with an ominous blue face with dark eyes. The screens also showed equations and Marker symbols and you began to hear Nicole's voices. When you walked up into the terminal, Nicole was sitting on the back of a bench. She looked at you, screamed and the hallucination was ended when a flaming tram sped past.
Nicole in a Child's roomEdit
In Chapter 3, in a Unitologist's apartment in the Cassini Towers. Once Isaac entered what seemed to be a child's room, the screen flashed and Nicole will be sitting on the bed. A spinning lamp on the ceiling that projected silhouettes of horses running around the room will change to that of bloody skulls and Markers while Nicole was present. After a brief exchange, she will disappear, leaving Isaac alone in the room.
Nicole: I'm afraid, Isaac. I don't want to die. But it's the only way out.
Isaac: You're not Nicole! Nicole is dead! You're not really here.
Nicole on the ScreensEdit
Nicole: I'm so cold, Isaac. It hurts. Where are you going? You can't run from the pain forever. Soon you'll beg for a way to end it all.
Nicole with a needleEdit
Again in Chapter 4, after Isaac got out of a vent that he was crawling through, a QTE will trigger where Nicole will suddenly attack Isaac with a medical needle, attempting to stab him in the eye while saying "Make us whole". If he failed, Nicole will jab the needle into Isaac's right eye, killing him. He will fall back with Nicole hovering over his corpse. If he was successful, Nicole will disappear, revealing that Isaac was actually trying to stab himself. Confused, he dropped the needle and stared at his hands in disbelief.
When you left your first Zero Gravity area, the power shut off. When you placed the Power Cell into the electrical socket, the power turned back on and you need to call an elevator. When you get in the elevator, you can hear a voice whisper: "Isaac." Where the voice came from was unknown, but it was most likely caused by Isaac Clarke's dementia. You can hear this many times in the game and also on the single player screen of the main menu.
Church Storage roomsEdit
After the room with the legless Stalker, you will enter a room with a Marker statue sitting in the middle of it. On the other side was an elevator which took you to the top of the Church, but not before another hallucination. Nicole talked to Isaac about the earlier suicidal attempt with the needle while the screen tinted red and everything wobbled back and forth.
Nicole: What's happening to you, Isaac? You tried to kill yourself. Why do you think that is? That's right. Ignore the pain. Bury it deep inside. Let me fester. Let me rot.
When Isaac arrived at the school entrance, he stumbled and clutched his head while bloody lockers opened and slammed violently.
Nicole: Still in denial? Afraid you are going to cut your wrists if you listen to me?
Isaac: I'm not listening to this. You may fool Stross, but I know you're not real.
Nicole: Oh, you claim I'm not real, and yet here I am.
Isaac: You're just a hallucination! Stross knows how to destroy you! He knows how to destroy the Marker. We will destroy you!
Nicole: How convenient. Destroy the Marker and all the hurt and pain go away. Imagine it, Isaac: You'll never have to listen to your heart.
Nicole then screamed at Isaac and disappeared with the room returning to normal.
Nicole Solar Array EncounterEdit
Nicole: How do you do it? How do you hold it all inside, your face never betraying your pain? No one would ever know the guilt you feel - never know the dark thoughts you keep.
CEC records roomEdit
During Chapter 8, Nicole will appear in the CEC facility's record room. She will be threatening Isaac from the top of a server in the corner of the room. The screens next to her will flicker, showing various objects.
Nicole: The cracks are showing, Isaac, and memories are seeping in. And when they do, I'll be waiting for you.
CEC Fuel Core catwalks #1Edit
There will be 3 catwalks that Isaac will hear Nicole speaking to him, most likely in an attempt to make Isaac feel guilty about himself.
Nicole: We only had two years Isaac. Two years, but they were the best years of my life. I was happy - I had everything I wanted. Until you made me doubt myself.
CEC Fuel Core catwalks #2Edit
Nicole: Why would I choose the Ishimura over you? You said I'd regret passing up the chance - that the choice would haunt me forever. It was as if you wanted me to leave.
CEC Fuel Core catwalks #3Edit
Nicole: And when you received my final transmission, you couldn't bear to watch the end, could you? You knew what had happened, yet you went looking for me anyway. You knew deep down all you would find was death.
Nicole on the TramEdit
During Chapter 9, while making his way through a maintenance area to repair a tram, Isaac will constantly hear incomprehensible talking over the static of his radio. After fixing the tram and using it, he will have another hallucination of Nicole walking toward him, prompting him to yell and scream at the hallucination that she was not Nicole and for it to get out of his head. Nicole will disappear after that. Isaac then began to show just how much the hallucinations are affecting him. He yelled and spat in frustration and grief.
Nicole: Why did you come looking for me if you knew I was dead, Isaac? Did you think I would forgive you?
Isaac: Get out of my head! You're not Nicole!
Nicole: Then who am I, Isaac?!
Nicole at the Flight DeckEdit
Early in Chapter 10, Nicole will whisper:
Nicole: You can pretend not to be bothered, but being here rattles you, doesn't it Isaac? All this plastic and tape covering the scars - trying to hide the blood and the bodies so no one will ever know. But you remember what happened - no matter how deeply you try to bury it.
Voices of the deadEdit
Inside the Tram Control room, one can find a malfunctioning computer. Several different recordings can be heard through the static commenting on the inability to sleep, panic, supply hoarding, situation on the colony and arrival of the Red Marker on the Ishimura. The audio log found on the Bridge stated that all of the records are deleted since they contradicted the official cover story.
Drag Tentacle FlashbackEdit
After restarting the USG Ishimura's gravity centrifuge, Isaac will re-encounter the first Drag Tentacle in the Engineering hallway. It will appear in the same manner as it did on the original Dead Space, but disappeared soon after latching on to Isaac's leg, leaving Isaac still standing, grasping his head in pain.
Medical Deck tram stationEdit
When Isaac arrived at the Medical Deck, he heard once again Nicole speaking to him.
Nicole: The Ishimura medical deck, Isaac. These were my last hours. Frightened, cold, alone. Well, go on Isaac. Don't be shy.
Nicole Suicide FlashbackEdit
While making his way through the Medical Deck of the Ishimura, Isaac will arrive at the room where the Hunter was created. He will have a flashback of the later parts of Nicole's transmission on the screens from the desk, showing her suicide. Toward the end of the recording, the screen will suddenly flash, showing Nicole's horribly deformed face moaning and screaming at Isaac.
Medical Deck lobbyEdit
Nicole: You never found my body, never said goodbye. Was I just stacked in the morgue with the others? Another random casualty? Or did they turn me into one of them? Wearing my bloodied face, stalking the halls looking for more victims...
Medical Deck tram wayEdit
Nicole: The barrier between us is wearing thin, Isaac. Behind every tarp... a memory. Behind every door of the passage of time from my life to when I died.
Isaac: You're not going to break me.
Nicole: Why do you keep insisting these unpleasant memories are somehow my fault? This isn't about the Marker, Isaac. This is about you.
As Isaac made his way through the room before the Bridge, he will have another flashback. This time, it was at the atrium window where the Brute smashed it's fist through the window. Curiously, it did not happen in the same manner as it was in Dead Space because in the first game, the Brute's face/head smashed through immediately after it's fist punched through, but in the flashback, it was only the Brute's fist that punched through.
Nicole on the BridgeEdit
Near the end of Chapter 10, after using the gravity tethers to realign the tram lines leading to the Government sector, Isaac will head to the escape pod. However, Nicole will suddenly appear in front of it, blocking Isaac's escape. Nicole will eventually vanish, allowing Isaac to board the escape pod.
Nicole: Where are you going, Isaac? Do you still think I'm something you can avoid?
Isaac: I don't know. I don't know what you are, okay?
Titan Mines EntranceEdit
After crashing the escape pod and blacking out, Isaac saw a memory of Nicole, telling him about her assignment to the Ishimura. It focused on the words "You made me stick with it". The hallucination of Nicole then screamed "You made me die!" and vanished.
Nicole in the MinesEditStross after he tried to stab Isaac in the eye in the same manner as he did to Ellie.
Nicole: It was a shame that happened to Stross. That's what happens when you fight it.
Isaac: Shut up! Just shut... up! The Marker... It was you... you made him do it! You made me kill him, didn't you?
Nicole: How is it you still haven't come to terms with who I am? Who am I, Isaac? I will only ask you one more time before the end. Be ready.
Nicole choked IsaacEdit
One of Isaac's hallucinations had Nicole grabbing Isaac by his neck and a quick-time event is started. Nicole asked Isaac if she was important to him because of love or guilt.
Nicole: Moment of truth, Isaac! Who am I? Am I your friend? Your lover? The one shred; one light; one bright, shining star you clung to in this Universe? Or am I your guilt? Crushing the life out of you because you can't get over the fact that I'm dead? That you feel responsible? Who... am... I?!? Why do you keep fighting me? Why can't you let go?
If the player won the QTE, the following conversation happened:
Isaac: Because you were my everything. And if I let you go, I've got nothing left.
Nicole then dropped Isaac and changed back to what Nicole looked like when she was alive. She then congratulated Isaac on making the right decision as he recovered from the ordeal.
Nicole: Step four: acceptance. Now you are ready to finish this.
If the player failed the QTE, the following conversation happened:
Isaac: You're nothing! You can't hurt me. You're not real, you can't hurt me!
Nicole then snapped Isaac's neck and dropped his body. In reality, Isaac snapped his own neck.
EarthGov docking bayEdit
Nicole: Are you ready to talk now?
Isaac: Why? So I can let you go too? I can't do that Nicole. I never wanted to let you go.
Nicole: A lot happened that we never wanted. Isaac... touch me.
Isaac: I... don't think that's a good idea.
Nicole: Isaac, please, make us whole.
Isaac: I can't.
Project Telomere lobbyEdit
Nicole: Isaac, where are you going?
Isaac: I don't know.
Nicole: That's what I'm here for... To show you the way...
Nicole then created an orange line, similar to Isaac's objective locator.
Project Telomere hallsEdit
Isaac: What is that? I can feel it in my head.
Nicole: We are getting closer, Isaac. the Marker knows you are here.
Isaac: I still don't know what to do.
Nicole: When the time comes, you will.
Direct Marker access halls #1Edit
Isaac: Oh my God. I built that? What - what are they doing?
Nicole: They are all coming to the marker. Convergence is at hand...
Tiedemann: Clarke! I knew you were trouble from the start! But they told me you were necessary. That your mind was the purest. I spent years sifting through your demented brain! This is not the way it was supposed to happen!
Isaac: Well, how was it supposed to happen, Tidemann?
Tidemann: We had it under control! Clarke, it's not our fault! We were so close to understanding it!
Suddenly, the facility began to shake violently as a loud trumpeting sound, almost similar to a foghorn was heard.
Tiedemann: What? It's all those bodies. All those bodies you let in here! It's triggering a Convergence event. But, we never... expected... this many bodies...
The Marker then activated a shockwave killing most of the Necromorphs surrounding the Marker as Isaac looked on.
Isaac: Why? What the hell is it doing?
Nicole: What it was made to do. Isaac, you have to make us whole.
Isaac: The Machine, just like Stross said. I remember this. The machine activates the parts of our brain where the Marker codes are stored. But how does that threaten the Marker? What were they afraid of?
Nicole: Me. Us. Working together.
Isaac: Step Four.
Nicole: Yes. Are you ready?
Isaac: This is gonna hurt, isn't it?
Nicole: Yes. Step inside.
Nicole: Step one: Crawl inside. Step two: The screws go tight all around. Cross my heart and hope to die... Stick a needle in your eye.
Isaac: Nicole... Where are you?
Nicole: Follow the light, Isaac. I'll be waiting for you at the Marker.
Isaac: But what do I do? ... Dammit!
Direct Marker Access halls #2Edit
Nicole: You are fighting it, Isaac. You can't fight it. You have to let me go.
Isaac: But I'll never see you again!
Nicole: Isaac stop it. There is no other way. You have to do this.
Direct Marker Access halls #3Edit
Nicole: This is it, Isaac. Convergence is almost here. Meet me at the Marker.
Site 12 MarkerEdit
Nicole: Thank you Isaac. Now... time to die.
Nicole then reverted to her nightmare self and made Isaac retreat into a hallucination of a rocky island floating in a green mist-wreated void with the Red Marker in the distance.
Nicole: Yours is the last body we need to be reborn! The makers must be absorbed.
Isaac: The makers? You mean me? But Stross said we could destroy the Marker.
Nicole: Not if we consume you first!
Isaac: Goddammit! I trusted you! Fuck you... and fuck your Marker!
During the fight, "Nicole" said the following phrases randomly:
You will all be made one. Make us whole.
Give up Isaac.
Isaac, stop, you're hurting me.
We must be reborn.
CMS BrusilovEditCMS Crozier, John Carver overheard the sound of his son's voice from a transmission on the CMS Brusilov. He and Isaac went to investigate the ship with Carver deliberately leaving Isaac in the dark about the specific reason. On the lower deck, they discovered a Red Marker surrounded by the corpses of the ship's crew.
Carver spoted a tin soldier on the ground in front of the Marker and moved to pick it up against Isaac's warnings not to touch it. The moment that he did, his son asked "Why did you do it?" and prompted Carver to drop the soldier as he and Isaac are attacked by the Necromorphs.
On Tau Volantis, John Carver experienced a hallucination of his wife, Damara, walking off in the distance, cold and bloodied. Deviating from the mission to retrieve the Probe Gun blueprint from Jennifer Santos, Carver and Isaac went to investigate the Archaeology Warehouse where Damara led them. Inside the warehouse, Carver was confronted with audio logs, party decorations, cake and the voice of his wife, detailing the troubled background of his family life. During an elevator ride, Carver saw a photograph of his wife and son horribly disfigured with their eyes gouged out and bleeding.
- "You have nothing left, John. No wife, no son. No soul. No will to live. We're waiting for you, John. I saved a place on the couch just for you. Join us... join us... join us..."
Inside the Armed Forces’ Biological Laboratories, Carver experienced another hallucination of Damara whose face was imposed over Isaac's. She asked him "What are you afraid of? He's waiting for you" before the hallucination ended.
Inside, Carver found an audio log from Damara recounting how he watched as she and Dylan are slowly eviscerated by the Necromorphs. Isaac will hear the maniacal laughter of a man --- "Piece by piece. Piece by piece." Carver was repeatedly assaulted by the visions of his wife and son in a red and hazy world similar to the one where Isaac confronted the Site 12 Marker on Titan Station. He caught a glimpse of his son running ahead of him before he disappeared where a Red Marker will eventually form.
“Damara” taunted Carver with how little that he had to live for and demanded him to join his family in death so “they” can be “made whole again”. As Carver approached “Damara”, sitting hunched over on a couch next to a Marker, she screamed at him with her eyes and mouth glowing. Carver managed to destroy the Marker inside his mind. Then, he was taken back to reality, standing in front of a damaged Marker.
Throughout the journey to the CMS Terra Nova and to Earth, Isaac and Carver are repeatedly assaulted by the awakened Brethren Moons who sent them images of the Moons getting closer and closer to Earth. On board the Terra Nova, the surviving Circle members and their self-proclaimed prophet became a part of these hallucinations in an attempt to stall Isaac and Carver from getting to Earth first.
Whispers - Like in the previous Dead Space games, whispers can be heard throughout the hallucinations that you encountered. (It was also important to note that Carver's name got whispered too like Isaac's.) "Isaac... Carver...."
Brethren Moons Visions - Isaac and Carver got visions of the Brethren Moons throughout the entire DLC. At a couple of points through the DLC, it made Isaac question Carver if they should return to Earth or not. And even the last Brethen Moons vision, making Isaac not trust Carver. (It was also worth to note when Isaac restored the power to the closed doors on the Terra Nova. Isaac and Carver returned back to the elevator so they can go to Floor 3 and find the ShockPoint Drive. The duo got attacked by the visions again while Isaac heard the Moons wanting him to lead them while Carver heard nothing about it.)
Imaginary Necromorphs - Near the end of Chapter 1, when Isaac and Carver finally found a Unitologist gunship docked on the Supply Depot and are getting ready to fuel it so they can high-tail it out of Tau Volantis. They are confronted by imaginary Necromorphs: Spitters and Lurkers.
Isolation Hallucinations - At a couple of events, Isaac and Carver will get split up into two different hallucinations. Isaac will be transported through neurons into "Dementia Land" while Carver will still be in the same room that they are before fighting either shadow Spitters or Scrapers.
Slasher on the wall - Right after the duo got out of the elevator in the Conning Tower. Dead ahead, a dead Slasher was seen nailed to the wall presumably by The Cult. When approaching it, it immediately grappled on to either Isaac or Carver. A second later, things will return back to normal and the Slasher was still nailed to the wall.
Cult Leader and Cult Hallucinations - When Isaac and Carver arrived on the Terra Nova, they are taunted by The Cult throughout the DLC from witnessing a ritual, being followed, getting spoken to and even getting attacked.
Hearing different things - Somewhat near the epilogue of the DLC before the final hallucination confrontation. Isaac and Carver's trust in each other became stagnant and before their argument came to a boiling point. The Cult Leader will appear right after Isaac and Carver called back the elevator in the Conning Tower.
What Isaac heard: "The sky will part and you will draw them up and they will be devoured and we will become one with them. Complete the church. Complete the ship and bring us home. Make Us Whole.
What Carver heard: "Even now, we see them. Glowing bright, drawing us near. Soon, we will be there. Soon, we will unite. All worlds will be consumed and become one. We will all be made whole."
Imposters of Isaac and Carver - Soon, after Isaac and Carver reached their boiling point,the duo fought each other in hallucinations. Isaac fought imposters of Carver while it was vice-versa for Carver.
Dementia Land - Right after Isaac and Carver are fighting, the duo slipped into another hallucination (But are in a coma) which they got transported through their neurons into "Dementia Land". Oddly though, they both appeared to be in Dementia Land together. (This could be that their minds are telepathically connected because of the heavy dementia that they are recieving from the Brethren Moons.) The final boss fight was very similar to that of Dead Space 2's and Carver's last hallucination mission in Dead Space 3.
Blackout - After Isaac and Carver installed the ShockPoint Drive in the Terra Nova and returned to Earth Space, they called for permission to land on Earth only to find out that the Brethren Moons arrived at Earth first. One of the ten Brethren Moons went right in front of Isaac and Carver and gave them a severe hallucination causing them to black out right when they smacked right into the Brethren Moon. Their status was unknown.
- Dead Space: Martyr
- Dead Space: Catalyst
- Dead Space (Comics)
- Dead Space
- Dead Space: Extraction
- Dead Space: Salvage
- Dead Space: Aftermath
- Dead Space 2
- Dead Space (mobile)
- Dead Space 3
- Dead Space 3: Awakened
- ↑ The odd thing about Vandal being a slasher is that Vandal's slasher variant would have to be female so the extra arms in the chest should not be present.
- ↑ Dead Space: Extraction Chapter 5: Emergency Care
- ↑ Dead Space: Extraction: Chapter 9: Escaping the Ishimura
- ↑ Youtube - Dead Space 2 Nicole's Needle
- ↑ Chapter 4: History's Ember: Optional Mission: CMS Brusilov
- ↑ Dead Space 3: Chapter 11: Signal Hunting: Optional Mission: Archaeology
- ↑ Dead Space 3: Chapter 14: Everything Has Its Place - Optional Mission: Marker Containment