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Date of birth:
April 21, 2477 (age 37)
Special Forces Suit
|Chronological and political information|
- "Let's get one thing straight, Clarke. We came to this frozen shit-hole to stop the Markers. And nothing — not you - or your obsession with Ellie — is gonna get in my way. You got that?"
Sergeant John Carver is a soldier in the Earth Defense Force. A survivor of the Necromorph outbreaks on Uxor and Keyhole Station, Carver aids Isaac Clarke in the completion of his wife's mission to destroy the source of the Marker signals.
At an unspecified point of time, John Carver gets into an argument with the captain of the Earth Defense Force unit stationed on Uxor and smashed the captain’s vidscreen in a fit of anger. He believed the captain was spreading the troops on the planet too thin. As a possible punishment for his actions, Carver is assigned to patrol the perimeter nearest to the Marker Shroud 4 site.
His wife, Damara, contacts him, frustrated with his behavior. On top of missing his son’s bedtime, his actions have cost the family promised vacation time. Equally as frustrated with his own behavior as his wife is, Carver suggests that they may be better off without him after Damara makes an offhand comment about raising Dylan “on her own”. Carver discovers a sabotaged scanner and a long-sight laser marker triangulated on the position of the Marker site. Realizing too late what was happening, Carver warns Damara and Dylan to get to safety as the missile destroys the Marker’s shroud.
Carver barely recovers from the explosion before an EMP from the Marker takes out the surrounding tech, which brings an aircraft crashing down on the residential complexes. Fearing the worst, Carver rushes to reach his wife and son. Inside, he is captured by the Circle, an extremist Unitologist group led by Jacob Danik.
Their attempt to get answers from him unearths information about his family. In a fit of rage, Carver breaks free and attacks them. After a successful escape he reaches his home. To his horror, Dylan and Damara have been killed, their bodies transformed by the Necromorph life form. He kills them and suffers a momentary breakdown as Ellie Langford contacts Damara.
Carver hears her out, grabbing the data stick his wife hid in a stuffed doll. Knowing the transmissions are likely being monitored, he uses Ellie as bait to lure the Circle out into the open in order to spring their trap. Robert Norton and the USM Eudora arrives in time to get them safely off the planet.
Continuing Damara's legacy Edit
The data stick contains precious information and a message from his wife explaining that she may have found the source of the Marker signals. Carver, proud of his wife’s endeavors, decides to help Robert and Ellie to see Damara’s mission through. On Ptolemy Station, they manage to locate the master Marker signal. After destroying the station, they head to Keyhole station in order to get the beacon necessary to reach its location. During the transit, Ellie and Carver bond; Carver expressing his guilt to a silent Ellie, reaffirming that he can set things right if he can successfully complete his wife’s work.
On Keyhole station, Carver, Norton and Ellie are separated by the combined efforts of the Necromorphs aboard and the Circle attacking the station’s exterior. As Carver and Norton are unable to reach her, Ellie decides to make the blind jump to Tau Volantis without them, knowing they’ll follow after her. They destroy both the ShockRing and the station to prevent Danik from following. Norton then decides its time to begin the search for Isaac Clarke.
Dead Space 3Edit
Meeting Isaac Clarke Edit
After some time, Carver and Norton finally locate Clarke on the New Horizons Lunar Colony in Earthrise Apartments. Through unknown means, Carver infiltrates his apartment, allowing Norton to distract the engineer long enough for Carver to blindside him. Carver holds him down at gunpoint as Norton explains in brevity the situation to Clarke just as the Circle attacks the concourse. Isaac agrees to help the two as the Unitologists are breaking everything apart. As they arrive at the extraction site, the Unitologist fanatics attack the trio. After a brief gunfight, a suicide bomber destroys their getaway car and knocks Isaac and Carver to a nearby sewage ravine, separating them from Norton.
With their plans sidetracked, the two must fight their way to the extraction site where the EarthGov unit is waiting for them while the Unitologist attempt to slow them down. Upon arriving at the rendzevous point, the Unitologist had discovered the extraction team and killed them all. They quickly subdue them both with Danik forcing Isaac to witness as he blows the Marker containment shroud protecting the outside from the Red Marker's signal. Danik prepairs to execute Isaac but he manages to evade the shot, falling to a pile of corpses below and blacking out for some time.
Some time later, Isaac and Carver wake up, with the hell breaking loose as the Necromorphs start ravaging the Lunar colony. However, due to the outbreak, they succesfully manage to evade the Unitologists long enough to head to their final destination to the Washington Train Station, encountering swarms of Necromorphs in the process.
Making their way to the train station, the Unitologists finally catch them, with the USM Eudora arriving just in time, saving Clarke and Carver from certain death.
Arriving at Tau Volantis Edit
During the transit through Shock-Space, Clarke wakes up and notices Carver sitting next to him. He attempts to make small talk with Carver, inquiring about his son and offering his sympathies when he learns Carver’s family was killed by Danik. Carver makes it clear to Clarke that two of them are not friends and a stronger effort to cooperate with their mission is mandatory. Norton announces the two to get to the bridge while briefing the crew with their mission. Upon arriving to the bridge, the USM Eudora de-shocks finally to Tau Volantis and realize the space is littered with old junk from the Sovereign Colonies ships and pick up Ellie's distress beacon. However, Eudora is soon afterwards bombarded by mines and sustains heavy damage.
Norton tends to keeping their pilots, Mark Rosen and Locke, alive within a sealed room while Clarke along with Carver go to secure a EVA Suit for the engineer, barely managing to put it on him just in time. Once Clarke releases the room from its seals, it’s blown into the debris of the flotilla. Carver, Norton and Clarke fight to keep the box in control while they veer out of the path of the mines. They regain control of the sealed room and head for the CMS Roanoke. They notice the bloodstains and coffins, with Carver realizing that there were executions .
Realizing the ship isn't so dead after all, they encounter bunch of Necromorphs on their way towards the distress beacon as well as manage to reactivate the ship's core. With the power up and running, they finally find Ellie, Santos and Austin Buckell; Carver is dismissive of Clarke’s feelings in regards to Norton and Ellie when the engineer rebukes him for not being informed about their relationship. He chooses to head to Admiral Marjorie Graves’ quarters ahead of Clarke and waits for his arrival. There, Clarke discovers that Graves was obsessed with building a machine that could “control” the Markers. Ellie assumes they’ve found the “Marker Homeworld” and they combine their efforts in figuring out how to get down to the planet. During the salvage of parts, Carver overhears the voice of his son begging for help and decides to investigate the CMS Brusilov. Inside, Carver continues to hear his son. The two restore life support systems to the ship and discover a small Marker surrounded by bodies. Despite Clarke’s efforts to stop him, Carver approaches a toy soldier sitting on the floor. They’re ambushed by Necromorph who destroy the life support systems. Once they escape, Clarke asks what the Marker showed Carver. Carver avoids the question.
After the CMS Crozier is repaired, Carver and the others use the flight path to head down to the planet. The shuttle, however, is severely damaged and crashes upon reentry. Separated from the others, Clarke and Carver, struggle through the freezing temperatures of the storm system. They take shelter inside a bunker where they find Buckell moments before he dies from hypothermia. The others managed to find suits to keep them warm, but Buckell chose to remain behind, too afraid of what lurked below on the lower level to search for another. Carver and Clarke butt heads during the search to find the others. Carver’s point of contention being Clarke’s obsession with Ellie and his brazen disregard for the mission. Eventually they regroup with the others, who’ve discovered a means to locate the machine Graves mentioned.
The unexpected appearance of the Circle separates Clarke and Carver from the group and they’re forced to fight their way through the Unitologists as they begin to swarm the dig site. Once they lose them, they regroup with Santos and the others in the warehouse in time to hear how they plan to locate the signal of the machine using the corpse of the “Nexus”. Restoring power to the generator, Carver and Clarke need to collect the parts necessary to build the sensor.
With the coordinates given to them by Santos, Carver and Clarke head for the path that will take them to the warehouse. Off in the distance, Carver sees his wife, bloodied, crying and shaking from the cold. Clarke, unaware of what the soldier is seeing and wanting to make sure he's okay, decides to follow him when he says he saw a woman. Heading inside the archaeology warehouse, the elevator breaks down and Carver begins to experience acute hallucinations of his family, their eyes gouged out, on the walls of elevators.
Inside the warehouse, tin soldiers are lined up against the walls or containers, varying in size. Voices of his wife and son haunt Carver the further inside the warehouse they go; visions of children’s toys, presents, party streamers adorned with messages (“daddy hates me”, “dead inside”), feed into Carver’s hysteria. The whole time, Clarke remains silent as they fight through the underground. Upon reaching the end of the warehouse, Carver blacks out, and Clarke reveals that they've stood in the elevator for over five minutes. They return to the surface, Carver is visibly shaken by his experience.
The parts found allow them to build the sensor and locate over a thousand signals beneath the surface of the planet. Santos and Ellie head out of the complex while Clarke and Carver are left with Norton who locks them in the cage. Norton is subdued by Danik and his men moments before Clarke and Carver join them. Carver is enraged when he learns that Norton betrayed them to Danik for his and the others survival in exchange for Clarke.
Clarke manages to prevent Norton’s execution, allowing the three to gain the upper hand on the Unitologists. Their firefight, however, is short-lived; a Nexus appears and attacks them. Carver and Clarke manage to get Norton out of the line of danger, almost at Clarke’s expense. Carver covers Norton and the engineer and soldier battle the creature. After Clarke and Carver kill and escape the belly of the beast, they’re attacked by Norton who lays the blame of their situation on Clarke. Clarke kills him with a shot to the head.
Carver justifies killing Norton, reminding Clarke he had no choice in the matter. Regrouping with Ellie and Santos, the news of Norton’s death does not go over well. Santos believes the mission is lost, Carver reminds her she’ll be left behind if she becomes a liability. Carver remains behind with Ellie and Santos while Clarke climbs the cliffs; he finds a cargo cage for them to use and later locates the winch to reactivate the cage’s generator. Ellie and Carver exit the cage seconds before the beast that hunted him appears and grabs onto the cage, endangering Santos. Isaac tries to save her, but Carver, realizing they would be dragged down along with the face of the cliff, cuts the wire rope of the cage at its base, killing Santos. Clarke is separated from Ellie and Carver when the Necromorph attacks the cliff and pulls him down with the collapsing structure.
After rendezvousing with the two at the Rosetta Lab, Carver and Clarke set out to search for the pieces of Rosetta. Carver once again begins to experience hallucinations of tin soldiers. He sees the visage of his wife imposed over Clarke’s face. They head down into the warehouse where Carver is taken to a landscape similar to the one Clarke experienced when facing “Nicole” at the Site 12 Marker; the landscape is covered with birthday presents, jagged stone and photographs of Damara and Dylan.
The voice of Damara speaks to Carver, beckoning him to join his family in death. With his death, the family will be "made whole again". Each time Carver is pulled out of the world, Clarke tells him he doesn’t need to face the Marker; Carver, determined to face it, is repeatedly taken into the world inside his mind and faces off against the shadow creatures. He gets close enough to the Marker to shatter it with his weapon and breaks the connection. When he comes to again, he and Clarke are standing in front of a Marker. Afterward, Carver reminds Clarke of their conversation earlier on the planet. He tells Clarke he’ll see the price for the things he’d done “paid”.
Retrieving all the pieces of Rosetta, they discover that the pieces are of alien origin. Activating the Codex, Clarke learns the machine they’re searching for prevents the true source of the “Marker signal” - the moon above the planet - from being made whole with convergence. Danik reaches their location while Clarke was preoccupied. He apprehends the Codex as soon as the engineer recovers. Clarke activates the decontamination system, flooding the room with the toxin. Carver and Clarke escape the room, but need to close the door manually. Ellie urges them to go on without her, believing herself lost to the decontamination process. Closing the door, the two resolve themselves to completing the mission.
The pursuit of Danik leads them down into a strange alien city. Observing the massive landscape below, Carver asks Clarke to finish the mission he if doesn’t make it, hoping his efforts so far will count for something. Following the audio logs of Earl Serrano, Carver and Clarke quickly realize the city is the dormant machine the scientist spoke of. Using the promenade, they travel through the machine city to reach the control center for the Codex.
After they configure the machine, Danik tries to use Ellie, who survived the decontamination protocol, to stop them from destroying the moon. Carver, believing Clarke has a second chance with Ellie, reminds him to “not let everything go dark” and throws Danik the Codex. The Unitologist deactivates the machine, restarting the Convergence Event; and is killed shortly after by falling debris. As Ellie prepares to leave, Carver tells her to return to Earth and warn “them” of what she knows.
Separated, Carver and Clarke fight their way back to the machine. They come face to face with the “moon”, a Necromorph of impressive size. They battle it and the horde of Necromorphs it spawns. Carver reaches the machine before Clarke and is nearly devoured by the creature. Clarke uses the kinesis plate to pull Carver and the machine free of the creature, severely damaging the creature. Carver helps the injured Clarke up onto the island over to the machine. Activating it sends a pulse through them and the surrounding area. Carver is blown off of the crumbling island as the Convergence Event is halted.
Dead Space 3: AwakenedEdit
It appears that Carver, as well as Isaac, survive after reactivating the Machine, as their goal is to escape from Tau Volantis to get back to Earth on the CMS Terra Nova while fighting the all new Necromorph Cult.
The two defeated the newly formed Unitologist Cult and their so-called prophet and piloted the Terra Nova back to Earth, only to discover the other Brethren Moons have already arrived. One of the Moons arises, causing both Isaac and Carver to suffer further damage from dementia. The Terra Nova starts to crash into the lunar colony on the Earth's moon and the screen cuts to black, their status currently unknown.
Carver is a soldier dedicated to his duty, willing to prioritize missions over the livelihood of himself and those who might accompany him. A solitary man, he plays his emotions close to his chest, even in the company of his family. Several logs throughout the game suggest Carver may be experiencing symptoms of post-traumatic stress and suicidal tendencies because of the things he’s done as a soldier. An incident relating to the alleged abuse of his son suggests the starting point of his emotional distance from his family.
After Danik kills his family, the unresolved issues with them lower Carver’s already low opinion of himself. He thinks himself directly responsible for his wife’s secrecy relating the hidden information she unearthed about the Sovereign Colonies. His disdain for his position as a soldier reveals he doesn’t want his son following in his footsteps. Carver is quick to lose his temper at any given moment, which complicates both his military career and personal life. Carver chooses to be standoffish, sarcastic and rude to others; he is particularly short and has a small comic relief with Clarke, who thinks little of the mission in comparison to the safety of Ellie.
Carver blames himself for his family's death and believes that completing Damara's work and stopping the markers is the only reason for him to stay alive. As he spends more time with Isaac and comes closer to completing the mission, and after confronting Damara's hallucination in his mind, he becomes slightly more understanding. He showed genuine sympathy for Isaac over Ellie's alleged death and entrusted him with finishing the mission should he not survive. Isaac calling him a good man seems to brighten his spirits as well.
As the game progresses, while he loses none of his edge, he isn't as blunt as Isaac or Ellie.
- Carver is voiced by and modeled after actor Ricardo Chavira, who also voices Alejandro Borges in Dead Space: Aftermath.
- The left side of Carver's face is noticeably damaged with large scars running down it. The origin of this facial damage is never revealed.
- Despite the Pulse Rifle being standard-issue to EarthGov Soldiers and Marines in past games, Carver uses a Bullpup Rifle variant, which seems to be based on the Rail Accelerator tip.
- Carver is seen holding a Pulse Rifle-like gun in early promotional art.
- As a playable character in co-op, scripted events in Dead Space 3 changes in his presence to accomodate Carver's presence and expound upon his own story.
- In some ways, Carver is similar to Hammond in the original Dead Space. He has military training, can hold his own against the Necromorphs but suffers from dementia, provides help to Isaac throughout the game, and is largely adamant about completing his original mission.
- According to producer John Calhoun, Carver's original name was "John Cooper" (a play on the term "co-op"). "Carver", a play on strategic dismemberment, was chosen instead during the last nine months of development..
- Carver's health and Stasis glows a darker shade of blue than most RIGs, and uses the original Dead Space horizontal pod-stack design as opposed to the diagonal-stack design from Dead Space 2; his visor glows red instead of emerald green as well.
- In accordance with his military background, Carver's helmet vaguely resembles that of the Advanced Soldier RIG in appearance. Carver's armor is called the Special Forces Suit in-game. This RIG can only be worn by Carver.
- Carver receives variations of each suit worn by Isaac Clarke. However, Carver's version of these suits are somewhat the counterparts of Isaac's RIGs, as Carver's Legionary Suit uses the model of Isaac's Elite Suit and vice versa. The armor values remains the same, however.
- In an interview with Producer Shereif Fattouh, he confirmed the survival of both Carver and Isaac after the destruction of the Necromorph moon. Dead Space 3: Awakened continues on from where the game ended.
- Carver's stance is different from Isaac's. Isaac, when walking and running, has his hands down and below his stomach. In contrast, Carver holds the butt of the gun towards his shoulder and the barrel down to his waist. Carver also holds a one-handed weapon with both hands.
- Earlier screenshots and videos of Dead Space 3 before it came out, Carver had Isaac's light blue RIG.
- In an optional mission where Carver hallucinates a pop-out sun appears sitting on a pile of objects inside Carver's head, this is a throwback to Dead Space 2's elementary school with the sun jumpscare.
- At a few points in the campaign, NPC Carver can be seen taking on the game's enemies. He is first seen shooting at Unitologist soldiers after Isaac meets Norton for the first time. He is seen killing several Necromorphs while on the wall on Tau Volantis. Finally, he appears on a ledge, shooting at Danik and his soldiers, as Isaac chases Danik during the elevator descent section near the end of the game.
- Xbox 360, PlayStation3 and PC: After falling off the cliff in Chapter 13, Carver may have Isaac's walking animation, instead of walking and running with both hands on the gun.
- Xbox 360, PlayStation 3 and PC: In the cinematic where Isaac, Norton, and Carver are captured and the Nexus appears, Carver may be frozen in a crouch position with no head, only the neck glove. When it comes time for Carver to throw Isaac his gun, it it will look as if it was picked up by an invisible force and thrown at Isaac.
- PC: In chapters 17 and 18, sets of rooms may fail to load for the client playing as Carver, forcing him to fall out of the world. This also happens more frequently on the final cliff-climb sequence.
- PC: If a new game is started in Co-op, and the Carver player has a custom weapon equipped, it will not show up during the Chapter 1 introduction scene. Once the scene is over, Carver will appear as if he is holding nothing. Aiming or switching weapons causes them to appear normally.
- ↑ Dead Space: Liberation, page 35
- ↑ 2.0 2.1 2.2 Dead Space 3: Chapter 9: Onward
- ↑ Dead Space: Liberation
- ↑ Youtube: Dead Space Graphic Novel Short
- ↑ Dead Space: Liberation, page 7
- ↑ Dead Space 3: Chapter 1: Rude Awakening
- ↑ Dead Space 3: Chapter 2: On Your Own
- ↑ Dead Space 3: Chapter 3: The Roanoke
- ↑ Dead Space 3: Chapter 4: History's Ember: Optional Mission: CMS Brusilov
- ↑ Dead Space 3: Chapter 7: Mayhem
- ↑ 11.0 11.1 11.2 Dead Space 3: Chapter 11: Signal Hunting: Optional Mission: Archaeology
- ↑ Dead Space 3: Chapter 12: Autopsy
- ↑ Dead Space 3: Chapter 13: Reach for the Sky
- ↑ Dead Space 3: Chapter 14: Everything Has Its Place: Optional Mission: Marker Containment
- ↑ Dead Space 3: Chapter 15: A Change of Fortune
- ↑ Dead Space 3: Chapter 17: A Strange City
- ↑ Dead Space 3: Chapter 16: What Lies Below
- ↑ Dead Space 3: Chapter 18: Kill or Be Killed
- ↑ Dead Space 3: Chapter 19: Endings
- ↑ Visceral's live demonstration of Dead Space 3 during E3 2012
- ↑ Five things you didn't know about 'Dead Space 3'
- ↑ YouTube: GamerFitNation: Dead Space 3 DLC Interview