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Dead Space

Identify and Destroy

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Era-DS3
Theres Always Peng
A picture is worth a 1000 words
This page could benefit from appropriate pictures in order to help better illustrate the article. If you can obtain a good screenshot, please feel free to add it the page. See Talk:Identify and Destroy to make suggestions on what we could use here.

Identify and Destroy
Weapon Information

Manufacturer:

Unknown

Model:

Unknown

Type:

Blueprint

Cost:

600 Tungsten,
1950 Semiconductor,
3500 Scrap Metal

Technical Specifications

Ammunition

Universal Ammunition

Damage (DMG):

??? (DMG)

Reload Speed (RLD):

??? (RLD)

Ammo Capacity (CLP):

??? (CLP)

Rate of Fire (SPD):

??? (SPD)

Weapon Parts

Upper Tool:

Telemetry Spike

Upper Tool Tip:

None

Lower Tool

Explosive Module

Lower Tool Tip:

None

Frame:

Heavy Elite Frame

Attachment 1:

Explosion Amplifier

Attachment 2:

Ammo Box

Upper Tool Circuits:

2x +2 Damage +2 Rate of Fire, 2x +2 Clip, +2 Damage

Lower Tool Circuits:

4x +2 Reload +2 Clip

 

The Identify and Destroy is a weapon that appears in Dead Space 3. The weapon must be built at a Bench after finding the blueprint.

OverviewEdit

This section is still under-development. More information will be added soon.

LocationEdit

The blueprint for this weapon can be found during Chapter #.

Technical SpecificationsEdit

StatisticsEdit

This section is still under-development. More information will be added soon.

Upper ToolEdit

The upper tool of Identify and Destroy consists of a Telemetry Spike with a Default Tip. This produces a javelin gun with long range and high accuracy.

Lower ToolEdit

The lower tool of Identify and Destroy consists of an Explosive Module . This allows the last shot fired to explode, causing splash damage.

TriviaEdit

  • This weapon can't be built or used in Classic mode.

AppearancesEdit

GalleryEdit

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