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Dead Space

Hot Death

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Era-DS3
Theres Always Peng
A picture is worth a 1000 words
This page could benefit from appropriate pictures in order to help better illustrate the article. If you can obtain a good screenshot, please feel free to add it the page. See Talk:Hot Death to make suggestions on what we could use here.

Hot Death
Weapon Information

Manufacturer:

Unknown

Model:

Unknown

Type:

Blueprint

Cost:

270 Tungsten,
660 Semiconductor,
1000 Scrap Metal

Technical Specifications

Ammunition

Universal Ammunition

Damage (DMG):

??? (DMG)

Reload Speed (RLD):

??? (RLD)

Ammo Capacity (CLP):

??? (CLP)

Rate of Fire (SPD):

??? (SPD)

Weapon Parts

Upper Tool:

Rip Core

Upper Tool Tip:

Default

Lower Tool

Pneumatic Torch

Lower Tool Tip:

Default

Frame:

Compact Elite Frame

Attachment 1:

Ammo Sweeper

Attachment 2:

Flame Glaze

Upper Tool Circuits:

None

Lower Tool Circuits:

None

 

The Hot Death is a weapon that appears in Dead Space 3. The weapon must be built at a Bench after finding the blueprint.

OverviewEdit

A compact Ripper and advanced Blowtorch, modified with an Ammo Sweeper.

LocationEdit

The blueprint for this weapon can be found during Chapter 14. It can be found in a room that requires a torque bar in geology while looking for Rosseta

Technical SpecificationsEdit

StatisticsEdit

This section is still under-development. More information will be added soon.

Upper ToolEdit

The upper tool of Hot Death consists of a Rip Core with it's Defualt Tip (Suspended Ripper). This fires a suspended saw blade for quick cutting. The blade remains spinning right in front of you and moves as you do, allowing you to saw at enemies in your face. However, the spinning blade does not always stagger an enemy or interrupt its melee attack, making this a risky weapon to use against most enemies since they can still attack while being slashed continuously.

Lower ToolEdit

The lower tool of Hot Death consists of a Pneumatic Torch with its Default Tip. This produces an intense cloud of white-hot flame. Lights enemies on fire. Some of the damage is instantaneous and some is damage over time. Ammo can be conserved by firing in quick bursts and backing away, firing again when the flames go out.

TriviaEdit

  • This weapon can't be built or used in Classic mode.

AppearancesEdit

GalleryEdit

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