Shooting them in the body didn't seem to work. Go for the limbs, dismember them. That should do the job.
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Heavy Pulse Rifle
Weapon Information


200,000 credits

Technical Specifications



Damage (DMG):


Rate of Fire (SPD):

High. Overheats after certain period of time.

Effective Range:


Weapon Parts

The Heavy Pulse Rifle was a weapon exclusive to Dead Space (mobile) and was the only weapon in the game that was bought in the store for 200,000 credits. 

Combat TipsEdit

The Heavy Pulse Rifle was a good weapon when used for crowd control, but the player must be wary when using it. Although it had a high rate of fire and infinite ammo, it would overheat. During this time period, the weapon could not be fired and had to cool down. This weapon dished out tremendously large amounts of damage, but because of the very low accuracy, most shots would miss at long range so it was wiser to use it on close-up Necromorphs rather than attempting a snipe. It was one of the better weapons for Swarms or small groups of Necromorphs. However, like the ordinary Pulse Rifle from the other games, it was not really a weapon meant for dismembering. Using this weapon until it overheated was great for conserving ammunition in your other weapons and could deal considerable damage in short amounts of time. It was a great weapon when used on Tram battles or other tight areas as well as the Endless and Survival modes. It's infinite ammo and high rate of fire made it one of the best weapons when it came to crowd control as it could mow down enemies quickly without fear of running out of ammo.


  • This was the first military grade weapon to be used by Vandal in Dead Space (mobile).
  • Unlike the simillarly-named Pulse Rifle, the Heavy Rifle looked and acted like a light machine gun rather than an ordinary assault rifle mainly because of the way that it was held, it's large size and rapid low-accuracy rate of fire.
  • There was a trick to avoid overheating the weapon while maintaining to fire endlessly. The trick was to press the fire button/screen at the final warning sound before the overheat animation took place. The overheat warning sound would beep three times before sounding the final overheat sound. Should you be able to do this, the overheat indicator would return to blue and fire continuously until it began to overheat and repeat the steps to avoid the overheating again.
  • Getting the Peng Treasure could make this job easier, supplying you with 50,000 credits, 1/4 of the weapons cost. Replaying the story mode four times, getting the Peng Treasure each time and ensuring your purchases are minimal at the Store would make buying the Heavy Pulse Rifle easy.
  • Another easy way of gathering credits was buying lots of Plasma Energy and/or Line Racks and playing Endless modes. Use their respectives weapons to quickly dismember Necromorphs and add to your multiplier, granting you at least 1000 credits or more and with the help of endless Necromorphs engaging you, gathering extra credits can help you immensely to buy the Heavy Pulse Rifle.
  • It was only achievable through a lot of gameplay or by purchasing a credit pack from the DLC Store (Buying the 500,000 credit pack ($6.99/£4.99) was recommended) via iTunes money. An alternative to this was to buy the Credit Module from the DLC store making Necromorphs drop more and higher amounts of credits.
  • The Heavy Pulse Rifle was not available on Android devices despite the advertisements on the Android App Store that depicted Vandal using the weapon.


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