Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Date of death:
|Chronological and political information|
- "Alright, I know you're confused right now. I can explain everything, but you gotta trust me, okay? Listen! You're in terrible, terrible danger!"
- —Franco's last words
Outbreak on the SprawlEdit
Franco is specifically assigned with the mission to free Isaac Clarke from the Titan Memorial Medical Center's asylum. During his journey with Sarah Andarsyn, Franco kept logs of his progress that reveal his difficulty in reaching "target zero" (Isaac) because of Andarsyn and the outbreak.
Prior to the initial Necromorph outbreak on the Sprawl, Franco is ordered by his superior, Weaver, to head to the CEC Facility to repair a malfunctioning door. He is assisted voluntarily by CDP Officer Sarah Andarsyn, his girlfriend. The two embark various repair missions assigned by Weaver or reported by other station Engineers. After repairing a manufacturing sky panel outside the station, Franco and Andarsyn are advised by Weaver to remain on active duty. Weaver's reasoning is problems arising from news of an unspecified "outbreak" may require their skills. Before heading for the Tram Station, Franco receives an encoded message from an unknown sender and lies to Andarsyn, telling her it was a wrong number.
Waiting in the tram station, Franco and Andarsyn encounter a stampeding crowd flooding into the station. The cause of panic are a group of humanoid creatures. Andarsyn attempts to kill the creatures with her gun only to be knocked over by the crowd. Andarsyn manages to defend herself by using a Plasma Cutter .
More Necromorphs arrive, Franco orders the civilians and Andarsyn to board the tram and they escape. Weaver contacts Franco with more information on the "outbreak" spreading throughout the whole of the Sprawl and instructs Franco repair the lighting in Public Sector 45 to prevent the determent of Sprawl security. However, Andarsyn wants to assist her former partner, Hodgkens, with a hostage situation in Public Sector 27.
If Franco heads to Sector 45, he and Andarsyn are driven into the vents and to the Titan Station Church of Unitology by the appearance of more Necromorphs. He repairs the church's security shields and terminals and manages to restore the lightning in Sector 45. If Franco follows Andarsyn, his assistance with the hostage situation aids in the rescue of Armado Creeg's family and Creeg's death.The diverging narrative paths of Ignition take Franco and Andarsyn to the help either those heading for or in the hospital, or to the upper levels of Public Sector 27 where Weaver orders a quarantine lockdown of the levels below them. Franco's choices always result in the death of Andarsyn; either by his own hand to preserve the secrecy of his mission, an ambush by the Pack or suffocation from a rupture in her suit during a space walk to station's Inner Rim.
Upon reaching the psych ward, Franco ruminates over the people lost on his journey before releasing Isaac Clarke from his cell. As Isaac regains consciousness, he informs Daina Le Guin, his contact, that he's located him. Franco, aware of the danger, tries to warn Isaac of their situation. Before he can, Franco is impaled in the chest and forehead by an Infector, which transforms him into a Slasher. Isaac knocks him down and escapes the hospital under the guidance of Daina.
- Franco is voiced by actor and director Jason DeVan.
- Rich Briggs, producer of both Ignition and Dead Space 2 lent his likeness to Franco's in-game model.
- The actions of Franco in Dead Space 2 are directly tied to the player's choices in Dead Space Ignition. two options will cause him to betray Andarsyn while the other two cause her accidental death. In the end, these four alternative narratives would eventually prelude Dead Space 2.
- His death at the beginning of Dead Space 2 is the only animated glimpse of the Necromorph transformation. The other animations involve a model switch of the corpse to a Necromorph.
- The Necromorph Transformation Lithograph distributed with the Collector's Edition of Dead Space 2 shows the transformation of Franco.
- In the Dead Space 2 Launch Trailer, Isaac is in his Advanced RIG instead of his Patient RIG when Franco wakes him up. This is likely a deliberate choice, to avoid spoilers of the opening scene.
- Franco's transformed body can be seen if Isaac re-enters the cell. Apparently the headbutt was strong enough to kill or knock him unconscious as the body does not move. This does not apply in PC version of the game, wherein the Necromorph can act as any other Slasher after being stunned momentarily.
- Franco's necromorph model is often re-used for random slasher encounters throughout Dead Space 2.
- It is also notable that his RIG features the old health bar from the first Dead Space. This can be better seen when playing the game at medium or low settings as the dynamic light won't brighten the camera.
- It is strongly implied, if not explicitly designed, that Delille was under covert orders from Daina Le Guin to fetch Isaac Clarke, based on radio chatter at the opening of Dead Space 2 and based on Delille's intentional Unitologist behavior as observed in the Ignition ending.
Franco's Audio LogsEdit
- ↑ As mentioned by Franco himself in the opening cinematic
- ↑ 1.0 1.1 1.2 1.3 Dead Space 2: Chapter 1: Where Am I?
- ↑ 2.0 2.1 Dead Space: Ignition: Act 1, Opening
- ↑ Dead Space: Ignition
- ↑ Dead Space 2: Chapter 2: I Need Transportation: Hampered
- ↑ Dead Space 2: Chapter 4: Going to Church: Suspicion
- ↑ Dead Space 2: Chapter 9: Transportation Preparation: Activation
- ↑ Dead Space: Ignition: Act 2, Path 1: Lighting Failure
- ↑ Dead Space: Ignition: Act 2, Path 2: Hostage Situation
- ↑ Dead Space: Ignition: Act 3, Path 1, Route 1: Direct Path
- ↑ Dead Space: Ignition: Act 3, Path 2, Route 2: Space Walk
- ↑ Dead Space: Ignition: Act 4, Ending