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Dead Space

Electrocution Module

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The Electrocution Module electrifies the last round fired. Lower Tool only

EffectsEdit

The Electrocution Module that activates for the last round fired from a standard weapon that fires a physical round, such as those created from a Telemetry Spike. It can be used for both a heavy and compact frame. When activated, the last round fired will emit an electrical field that damages any enemies within its given radius, causing enemies to drop their items if killed in this manner; Wasters will also not transform if killed with the Electrocution Module

Compatibility with Incendiary GrenadesEdit

By default this module doesn't work with Incendiary Grenades. Rate of Fire upgrades must be added to the Incendiary Grenades to make it useable. The Mk II weapon requires less Rate of Fire upgrades due to the upgrade from the tip. The MK II version requires +7 SPD, and the standard version requires +12 SPD.

Trivia Edit

  • The Javelin Gun's alt-fire in Dead Space 2 is similar to this tool.
  • The electrical damage lasts a few seconds after the visual effect dissipates, thus allowing further enemies to be affected after the initial blast, provided that they're in close enough proximity and within the given time frame.

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