Wikia

Dead Space

Detonator

Talk4
1,363pages on
this wiki
Era-DS2Era-DS3
Detonator
Detonator DS2
Weapon Information

Type:

Mine thrower

Technical Specifications

Damage (DMG):

High

Rate of Fire (SPD):

Low

Effective Range:

Short-Medium

Secondary Fire:

Mine recovery

Weapon Parts
 


"Detonator Mines are sensor-tripped mining charges that can be placed onto any surface."
Dead Space 2 Manual
The Detonator is a weapon in Dead Space 2 that deploys laser tripmines that sticks onto any flat surface, be it a floor, wall, or ceiling. If the laser sensors are disrupted, the set mines will detonate violently.[1]

DescriptionEdit

The Detonator is described as a trip mine that can be placed onto almost all types of terrain. Once placed, the mines would deploy three trip-lasers that runs infinitely.[1] If the lasers are disturbed, the trip mine will detonate and kill/severely maim anything caught within the blast radius. If the Detonator's mine is not detonated, it can be picked back up after arming to be used at a later time (use the Alt-Fire function while aiming). 
 
The Detonator can also be used as a grenade launcher, the mines fired will explode if they hit an enemy or the surface is not flat/moving with an effect and damage similar to the alt-fire of the Pulse Rifle.
 
In Dead Space 3, the Detonator can be crafted with parts, but the Canister Retrieval Module would only reduce planted mines into scrap metal, still wasting ammo.

VariantsEdit

  • EarthGov Detonator (damage 10%, firing speed 5%)
  • Heavy-Duty Detonator (reload speed 10%, damage 5%)

Combat TipsEdit

  • Obviously do not cross the beams when the mines are deployed as Isaac can detonate the mines himself and if he's too close, he will damage himself.
  • The Detonator on its own is highly powerful, even when unupgraded, capable of killing even Enhanced Necromorphs in just 1-2 mines. Due to this reason, it would be best to reserve its mines for the later parts of the game, where Enhanced variants of the creatures began replacing standard enemies.
  • Use a combination of telekinesis and its secondary fire to retrieve the mine easily and safely.
  • Don't be afraid to use the mines to cover your flanks. Even if no enemies trigger the mines, you can always retrieve them later. But beware, Isaac can't mine the whole room. There can be only five mines activated at the same time, the first being deactivated when launching a sixth. Set your mines strategically.
  • It can be used as a grenade launcher with its ability to detonate on contact, but be aware of the detonation radius if targeting enemies at close range.
  • Remember that if you miss an enemy while using the Detonator as a grenade launcher, it will still do its primary function as a mine, and create its trip beam. Be careful not to be in front of your shots if this happens.
  • If you are suspicious of a vent, you may blast it open and lay a mine inside of it. Do not do this with all vents encountered, as most are harmless and, with many vents, you cannot retrieve your ammo.
  • The Detonator excels in engaging enemies who tend to rush in to attack, such as Stalkers, the Pack, and the Brute. Mines may have to be detonated manually by shooting them, when deployed against the Pack, due to a long activation time.
  • Planting them on walls is useful against Lurkers that crawl on the wall.
  • The mine can quickly kill Swarmers by firing in the center of a pack.
  • This weapon is not advised against Pregnants which can unleash Swarmers after being blown up.
  • This weapon is perfect against Guardians as one direct fire mine will completely kill it. Damage upgrades are recommended before doing this, however.
  • This weapon works best in tight corridors. Just don't be too close to your own blasts.
  • The Detonator is extremely efficient against Stalkers. Since the places you encounter Stalkers always have narrow passages and many surfaces, like the warehouses, (save for the first encounter in the Unitology Church) you can place mines all around yourself. The Stalkers will charge right into them.
  • In Dead Space 2, it is useful to have the Detonator on you at all times, since it is much, much more effective at dealing with Stalkers than any other weapon. In Dead Space 3 however, it is recommended to only carry a Detonator into confined areas, due to the reduced carrying capacity.
  • The Detonator is also very useful for taking out Nests. Due to only being in encountered in Zero-G (where all projectiles go in a straight line) and the large blast radius the mines have, a single Detonator can easily kill a Nest before spamming volleys upon volleys of projectiles at Isaac.
  • The Detonator is heavily recommended for the elevator battle on the way up to the Solar Array, a single Detonator Mine can damage or even kill two Tripods if they are next to each other in the windows, just keep aware of the blast radius.
  • If Isaac is in range of a mine when it detonates, it will knock him on his back, leaving him wide open for Necromorphs to attack him. Keep this in mind and only have the Detonator equipped before engagements or certain instances, otherwise you may instinctively fire on sight if startled by a Necromorph, causing unnecessary damage to yourself and leaving you open to attack.
  • In Dead Space 3, the Detonator is ineffective in outside areas on the surface of Tau Volantis due to the fact mines will automatically detonate upon contact with snow-covered surfaces. It is largely recommended to save the Detonator for inner structures.
  • Using the canister recovery module in Dead Space 2 allows you to recover the ammunition and fold it back into your ammunition stacks. Using the recovery module in Dead Space 3 however changes a trip mine into scrap metal, which still results in wasted ammunition.

TriviaEdit

  • The Detonator is probably a combat weapon due to its mines exploding from the movement of something, and rocks do not move. However, it may be used to destroy certain asteroids close to ships and may also be used to clear out ship debris in zero gravity areas.
  • Like most of the weapons in Dead Space 2 the Detonator has its own achievement/trophy. It is called "It's a Trap" and is earned when the player kills 20 enemies with the Detonator when the mines are in a deployed state.
    • The name of the achievement/trophy "It's a Trap!" is a reference to the film Star Wars Episode VI: Return of the Jedi: Admiral Akbar yells "It's a Trap!" when his Rebel strike group runs into the entire Imperial Fleet.
  • Sometimes, if you launch a mine, Isaac or Gabe will pull back the part where you insert the Mines. This doesn't do anything except make the fire rate go down.
  • In Dead Space 2, if you have at least 1 DLC Detonator, it is theoretically possible to gain infinite credits / detonator mines. By buying the weapon, launching the mines, then deactivating them, collecting them, and selling back the weapon and mines. This can net you 600 Credits each time you do this, and can be repeated at the store indefinitely. Be careful through, as activated mines can be set off by almost anything. This is extremely tedious, though, and thus best used only in situations where it is absolutely necessary. Note there is no use to upgrade the weapon if you want to repeat the operation all along the game. However, once you find the schematic in chapter 5 or starting at the first store if you have the two DLC detonators, you can still upgrade one and use the other to provide you infinite ammos. Strangely, with DLC's, the capacity upgrade will apply to the free one, making the cheat process faster (be careful to no confound your weapons because the inventory indicate the same null price in this case). Thanks to this bug, the detonator can be considered as the most cheated weapon of the game after the Hand Cannon , and is indispensable in hard difficulties, whatever reproach you may formulate beside.
  • There are random Detonator Mines placed in corridors around the Sprawl, possibly placed by survivors setting traps from advancing Necromorphs. These mines cannot be disarmed and must be destroyed to proceed.
  • There is a possible glitch in which a detonator mine will not disarm with the Alt-Fire. This can be resolved by launching another mine, then you can disarm both.
  • The Detonator mine cannot touch the Marker, whether this was intentional or a glitch is not known.
  • The Detonator is one of the few weapons of Dead Space 2 to have a Special upgrade on the Bench. It increases the blast radius of your Detonator Mines.
  • Although the Detonator is one of the few returning weapon configurations of previous games to not have a blueprint in Dead Space 3, the weapon can be recreated in the game, using a special survey-charge specific module called the Canister Recovery Module as the lower weapon.
  • The Detonator has a blueprint specific to Dead Space 3's Classic mode. The resulting Detonator however is bugged, and its Canister Recovery Module, although present, is nonfunctional, leaving the player unable to de-activate any deployed tripmines.
  • If Isaac sets off a Detonator mine by walking into it when low on health, he will be blown in half.
  • There is a glitch in Dead Space 3 where the detonator can reload indefinitely. This, however, does not affect the player's ammunition. 
  • Also one direct shot on a guardian will kill it instantly on casual. 
  • When you save to quit the game, the set mines will have disappeared once you load back. Be careful to desactivate and retrieve them before.
  • The Detonator from Dead Space 2 can be recreated in the sequel by placing a Survey Charge with a Directed Ejection Field tip on a Heavy Frame. However, mines that have been placed cannot be disarmed and retrieved.

AppearancesEdit

GalleryEdit

SourcesEdit

  1. 1.0 1.1 IGN: Dead Space 2 Preview

Around Wikia's network

Random Wiki