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Dead Space (mobile)

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Dead Space (Mobile)
Ds mobile cover temp.jpg
Developer(s):

Iron Monkey Studios

Publisher(s):

Electronic Arts

Platform(s):

iPhone, iPad, iPod Touch, Sony Ericsson Xperia Play, and Blackberry Playbook

Genre(s):

Survival horror, third person shooter

Mode(s):

Single player

Rating(s):

12+

[Source]

Dead Space (mobile), also known as Dead Space iOS, refers to the game built for the mobile platforms. It was originally meant to be released exclusively for iPhone, iPad and iPod Touch. [1] The game was also released for the Sony Ericsson Xperia Play and BlackBerry PlayBook tablet on August 18, 2011. Recent updates to the game have added the Heavy Pulse Rifle as well as Survival and Endless modes (these modes are only available for higher-end devices (iPod Touch 3rd Generation). Also you can (when available) register your game via an EA account to receive a free Power Node in Dead Space 2.

Contents

SynopsisEdit

Character and settingEdit

In Dead Space (mobile), the player takes on the role of a surviving figure known as Codename: Vandal, a newly converted Unitologist, into the mines of Titan Station, the largest moon of Saturn.[1] Vandal is lead through the game by two other characters, Tyler Radikov and Director Hans Tiedemann. The game takes place in the same period of Dead Space: Ignition, and three years after the events of Dead Space.

PlotEdit

Vandal has been sent to Titan on a Unitologist secret mission for initially unknown purposes, by the Church of Unitology. She is directed to destroy power boxes in certain rooms, thus cutting off communication to certain parts of the Sprawl. After doing so the first Necromorphs appear and Vandal is told to head to a tram. On her way there Daina Le Guin tells her that she has unleashed the Necromorph infection on the Sprawl and that her death will be glorious. She curses out Daina, saying that the Church will pay once she tells the government what they did. Director Tiedemann tracks the sabotage to her RIG (number 438642) and orders her to restore the quarantine seals. After doing so, Vandal has to move through the Government Sector underbelly to get to the Titan Mines. Tyler Radikov, a man who acted as support for Vandal on the Unitologist mission, then called Vandal and explained that he was unaware of the situation. After questioning Tyler about the Necromorphs, the two decide to work together and escape. Shortly after, Vandal begins hallucinating from the influence of the Marker. With directions from Director Tiedemann and Tyler, Vandal receives the task to lockdown the doors to The Sprawl. In order to do so she must travel on several tram stations while moving about different sectors and sluices of the Water Processing. She undergoes multiple lockdowns and ambushes while on this mission. When Vandal arrives she is suspicious of Tyler, and asks him why she should shut off the power to the seals. Tyler responds by saying that by doing this, it will trigger all emergency seals and will protect the Public Sector. Vandal believes Tyler and shuts off the power, discovering in horror that Tyler lied and she just released the Necromorph outbreak into the Public Sector. She curses out Tyler and under Director Tiedemann's orders, journeys to the Food Containment Facility where she must reach the core due to an unusual overheating. Tiedemann tells her that if she doesn't fix it that the core will destroy the entire Sprawl. As she travels through the Food Processing Plant she encounters areas covered with the Corruption and dead bodies everywhere. She encounters many enhanced Necromorphs and is forced to fight off Brutes in an enclosed space. After fighting off the last Brute which is backed up by enhanced Slashers, Pregnants, and Exploders, she must "Face Her Fears." During this time she gets sent back to the Marker in the desert. She must activate a panel behind the door, then go to the bench by the Marker. She will then be transported to a hallway where bodies and a red mist cover the place. She will then be transported back to the Marker again, where she will see a duplicate of herself which she must shoot to get back to the room where she fought the Brute. Throughout the course of traveling to the core she must space walk in Zero-G, activating panels and sometimes fighting off Necromorphs, sometimes both. When Vandal finally reaches the core she must travel down to the bottom to uncover the problem of the core's overheating, in which she must travel back to the Titan Shard.

When Vandal reaches the core she sees a large Necromorph "suffocating" it. After the battle with the Boss, the large creature, now falling into the core, grabs Vandal and tries to pull her into the core with it. Vandal, now without her helmet, crawls out of the core and slumps down onto the ground. She reveals her real name to be Karrie Norton whilst trying to get help, leaving an audio log telling whoever finds it the horrors of what she's encountered. The game ends with Tyler telling his superiors that the Necromorph outbreak was a success. Then the screen goes back to where The Boss was fought, showing that Vandal is gone, with a trail of blood leading off-screen, and only her helmet remaining, leaving her fate unclear.

GameplayEdit

Dead Space: iPhone Gameplay

The gameplay of Dead Space is unique from other Dead Space titles; the control system is handled entirely by the device's touch-screen and gyroscope. Switching firing modes is easy as tilting the screen a little bit and firing the weapons can be performed by a tap on the screen (although, the Xperia Play has hardware-based controls, as well).[1] Whenever Vandal is grabbed by a Necromorph, the touch screen is used to break free either by sliding your finger to use the plasma saw, or tapping to throw them off balance. The game includes two new exclusive weapons including the SH-B1 Plasma Saw and Core Extractor.

A recent patch has added a Survival mode and a new weapon called the Heavy Pulse Rifle.[2]

ChaptersEdit

  • Chapter 1 : Honorable Intentions
  • Chapter 2 : Exit Wounds
  • Chapter 3 : Willing Accomplice
  • Chapter 4 : Identity Crisis
  • Chapter 5 : Leaving Traces
  • Chapter 6 : Lumbering Beast
  • Chapter 7 : Bounds and Leaps
  • Chapter 8 : Encroachment
  • Chapter 9 : Trading Up
  • Chapter 10 : Reversal
  • Chapter 11 : Acute Psychosis
  • Chapter 12 : Yesterday’s Problem

EnemiesEdit

Standard FormEdit

  • Slasher : The most common form of Necromorph, it attacks using two large blades sprouted from the victim's hands or from an appendage sprouting from behind the shoulders. It has an enhanced form which is encountered later in the game. They often feign death and will not come out of this state unless shot or touched.
  • Lurker : Reanimated infants that attack with three barbed tentacles that fire quills. They can run on ceilings and walls. It also has an enhanced form encountered later in the game.
  • Exploder : A small, thin Necromorph with a glowing yellow appendage containing a highly explosive organic compound which rivals its own size. It has a suicidal attack. An enhanced form with dark skin and a darker orange appendage is encountered later in the game, but is not encountered in any other game in the Dead Space series.
  • Swarmer : Tiny Necromorphs, which appear to be reanimated flesh, that travel in large groups and can jump at victims and rip away at their flesh. Usually come from a ruptured Pregnant's sac but can also be found traveling alone, with other Necromorphs, or from the inside of crates that can be smashed (rare).
  • Pregnant : A large hulking Necromorph with short legs that carries a payload of Swarmers along with two large scythe-like blades.
  • Brute : A very large and powerful Necromorph that can charge with great bursts of speed, using its weight and strength to crush its victims. It is heavily armored but has weak spots on its back as well as its shoulders. An enhanced form is encountered later in the game.

Advanced FormEdit

  • The Boss : A giant Necromorph responsible for overheating the Titan Shard reactor core. It has a spiked tongue for attacking its prey and uses two of its tentacles to fire sharp projectiles. It is surrounded by glowing yellow tumor-like growths which are its only weak spots. These spots are located on its chest underneath the head, the two tentacles suspending it, and finally the head. It can summon other Necromorphs thus showing some resemblance to the Hive Mind

In-Game StoreEdit

This is the game's regular store that is encountered, usually along side a Bench.

AmmoEdit

  • Plasma Energy- 6 rounds for 1,200 Credits
  • Ripper Blades- 4 blades for 1,000 Credits
  • Line Racks- 2 racks for 800 Credits
  • Corer Energy- 1 energy round for 1,000 Credits

RIGsEdit

  • Level 2- 30,000 Credits
  • Level 3- 60,000 Credits
  • Level 4- 90,000 Credits

MiscEdit

  • Power Node- 1 for 10,000 Credits
  • Heavy Pulse Rifle- 1 for 200,000 Credits (1,000,000 in the BlackBerry PlayBook release)

Downloadable ContentEdit

The game provides several downloadable content packages for players to enhance their gameplay experience. The DLC store requires access to the Internet via 3G, Wifi, or any other means. These can be accessed from either the main menu or a Store throughout the game, and can be purchased using the player's iTunes account. DLC is available for all files when purchased.

ModulesEdit

  • Credit Booster [$1.99] - Enable this upgrade and scavenge more credits from less fortunate bodies on any playthrough.
  • Armor Integrity Module [$1.99] - Enable this upgrade and permanently reduce damage received on any playthrough.
  • Weapon Output Module [$1.99] - Enable this upgrade and permanently increase damage dealt to hostile targets on any playthrough.

CreditsEdit

  • 10,000 Credit Pack [$0.99]
  • 50,000 Credit Pack [$2.99]
  • 100,000 Credit Pack [$4.99]
  • 500,000 Credit Pack [$6.99] (this pack allows you to get the Heavy Pulse Rifle, Level 2-4 RIGs, and 12 Power Nodes.)

Power nodesEdit

  • 2 Power Node Pack [$0.99]
  • 10 Power Node Pack [$2.99]
  • 20 Power Node Pack [$4.99]

TriviaEdit

  • Much like Dead Space and Dead Space: Extraction, the first letter of the chapter names will spell out a message, here being, "He Will Betray' which is taken from, "H.E.W.I.L.L.B.E.T.R.A.Y." in reference to Tyler stating how the execution was successful right after the sudden disappearance of Codename: Vandal (Karrie Norton).
  • If you listen carefully during the opening sequence you can hear a woman singing "Twinkle Twinkle Little Star".
  • Although the game is entitled Dead Space it is not a remake or port of the video game Dead Space, the first game of the series.
  • Vandal's hallucinations differ from Isaac's; while Isaac's involve Nicole, Vandal's involve Necromorphs, for example- In the beginning of Chapter 2, in a Node locked room, if you open it, it will go into a quarantine, and limbs will be strewn all over the room. After a few moments, it returns to normal. In the same Chapter, where there are a lot of Necromorphs faking death, and the only way to escape is to touch all the Necromorphs, have them attack Vandal, then kill them. However it is not needed, it is recommended to shoot them in the arms or legs with the Plasma Cutter, as it is an efficient dismembering gun and has cheap and easy to find ammo or to stasis them and then repeatedly slice them with the plasma saw; seeing duplicates of herself which are actually Necromorphs; when Vandal imagines herself as a Necromorph, when she turns normal again, she is in disbelief, remarking ,"What the hell?"; when a face pops up on screen and it goes away for a few seconds; when she imagines the Site 12 Marker in a desert. It is unknown how she gets these, as she has had no contact with the Marker. However, it is possible that she came into contact with it before the events of Dead Space (Mobile). Also, after fighting a Brute on the way to the Titan Shard Core, you have to "face your fears," which seems to be a hallucination all in itself, as after you do it you spawn in the same room where you killed the Brute.
  • Vandal sees doubles of herself throughout the game. One of which you must shoot in order to "face your fears," otherwise when you bump into them they will turn into Necromorphs (as shooting them does not always trigger this for some unknown reason).
  • There's a glitch where you can shoot a Lurker on the ceiling and it will fall to the floor and stay in one place but will continue "crawling on the ceiling." You cannot stomp on it for some reason (probably because the game registers that it's still on the ceiling) and you must shoot it to kill it. Unknown if it can do this with its tentacles out.
  • The Heavy Pulse Rifle is the only weapon that can be purchased in the game (200,000 credits), all other weapons are found in lockers throughout the game.
  • The audio logs left by Vandal in the game are distorted, but when you find them in Dead Space 2 her voice sounds normal with no distortion in them whatsoever. This shows that she might have had time to go back through the logs and undistorted them. Or that when left, they aren't distorted at all. Showing that her voice may be distorted only when talking and not recorded.
  • If you look at the middle cross over tube that connects the rest of the station with the Titan shard in the opening cinematic, you can see a 2D version of the USG Ishimura where it would be found in Dead Space 2.
  • The Core Extractor is much like the Contact Beam in many ways. The Primary of the Contact Beam and Alt of the Core Extractor are a concentrated, high energy beam that deals heavy damage. Both have the most valuable ammo in the game, and have a few similarities in design.

GalleryEdit

SourcesEdit

  1. 1.0 1.1 1.2 Mobile-IGN: Dead Space iPhone Preview
  2. Destructiod: Dead Space iOS updated with new mode, new weapon

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