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Dead Space

Chapter 6: Environmental Hazard/Walkthrough/Version 2

< Chapter 6: Environmental Hazard | Walkthrough

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1pp

1. The Hydroponics deck is the setting for Chapter 6: Environmental Hazard.

2pp

2. Find a pick-up in the waiting area, listen to the Cross Report 1 audio log here then continue through the doorway on the left.

3pp

3. Enter the bathrooms on the right. Two storage bins and a pick-up are in the ladies' room. The men's room has a solitary storage bin and this pickup, guarded by a small Swarm.

4pp

4. Step inside the Elevator to Grow Decks at the end of the corridor.

5pp

5. Ride the elevator up then find this Contact Energy Schematic and a supply crate. Don't be startled when the tomatoes get watered.

6pp

6. Find Hammond, injured by the toxic air. Kendra updates your objectives: kill the 8 poison pods.

7pp

7. Through the next door is a Save Station and this Air Quality Control Console. A Store (where I purchase two Power Nodes) and an unlocked locker are to the left.

8pp

8. Your locator leads to this corridor. The sprayers fire in succession. Wait for the closest to fire before proceeding. The first room on the left is empty. The second room has an Upgrade Bench, and the third room is locked.

9pp

9. I make use of the Upgrade Bench. With my Plasma Cutter and Line Gun both having been upgraded to maximum damage, I now turn my attention to my RIG's hit points. I spend all three of my Power Nodes to increase my hit points from 100 to 125. All RIG upgrades carry over when you purchase a new suit.

10pp

10. Raid two cabinets at the end of the hall then ride this lift to the upper level. Ready your weapon.

11pp

11. This Slasher is waiting on the walkway. Strike him down then enter the West Grow Chamber at the opposite end.

12pp

12. Tread carefully, there are numerous spawn triggers in this large room. Two pick-ups are to your left, both easily grabbed with Kinesis. An unlocked storage bin is to the right.

13pp

13. Return to the doorway for safety as enemies spawn. Here you can see two Lurkers retreating, which is the behavior they exhibit when you open the door. This can help you manage the onslaught somewhat.

14pp

14. What you don't want to do is run around the room, triggering enemies all at once. Defeat those that have spawned, reload, then carefully explore until you trigger another spawn. Be especially mindful of the air vents to the left.

15pp

15. Plenty of explosive canisters are available if you're low on ammunition. Follow your locator to this door.

16pp

16. The air inside is poisoned, activating your Oxygen countdown. You've found your first Wheezer. Other than the noxious fumes spewed from his malformed lungs, the Wheezer poses no threat. Take him out with a couple shots from your Plasma Cutter to update your objective and trigger an attack from a Super Slasher and a Lurker.

17pp

17. Your locator leads next to Inner Greenhouse A.

18pp

18. Inside is the second Wheezer. A total of 8 must be destroyed.

19pp

19. Grab a pick-up from the corner then be met by this Pregnant as you exit. Remember to avoid shooting the Pregnant in the belly, as he will birth a Swarm if you do.

20pp

20. Ride this lift up to level 2.

21pp

21. Continue to follow your locator. For the time being your locator will not cause you to miss any rooms.

22pp

22. Witness another creepy Nicole video in this next room. Stomp these corpses thoroughly. Otherwise, a pair of Infectors will Necromorph them in a moment.

23pp

23. Euthanize Wheezer number three.

24pp

24. Here come the Infectors. These two are a handful, even without any extra Slashers. They remind me of the Flying Nun.

25pp

25. Empty the unlocked locker then spy the sixth clue to the Five-Node Cheat, a down-arrow. The sixth character of the cheat is Y.

26pp

26. Return to the walkway and find this pick-up before proceeding through the door to Refrigeration West seen ahead/left.

27pp

27. Use the Save Station then ready your Plasma Cutter before continuing through the door ahead.

28pp

28. Here comes your next Necromorph type, the Exploder. These suicide-bombers carry a yellow sack of explosive goo that makes them easy fodder for the Plasma Cutter. Just don't let any get too close before being popped.

29pp

29. Fill up on Stasis at the Stasis Recharge, clear out the unlocked lockers to the left then enter the Zero-G room beyond.

30pp

30. Your locator is very useful for laying out a path in this confusing area. Zero-G jump to the indicated surface. Note the floating supply crate.

31pp

31. Grab hold of the door with Stasis then slide it open. A pair of Lurkers jump through.

32pp

32. Defeat the Lurkers then Zero-G jump into this next room. Note that some of these surfaces are covered in spikes, preventing you from using them as jump-to points.

33pp

33. Position yourself to open this next door with Kinesis and jump on through.

34pp

34. Another Lurker guards this doorway. Take him out then continue past.

35pp

35. Welcome to the fiery Air Filtration room. A storage bin is to your immediate right, and a pick-up is up the stairs to the left.

36pp

36. Farther right is the Cross Report 2 audio log. Ride the lift down to the lower level.

37pp

37. Find a Stasis Recharge and a pick-up at the end of the corridor.

38pp

38. Note these three fuses. (The distant ones are only visible when the vertical slats open up.) Shoot the fuses to open the corresponding doors.

39pp

39. Three chambers are ahead and must be traversed. The first and third will have alternating flames shooting through them. Wait to advance once the flame in the first chamber stops firing.

40pp

40. A power-up will occasionally spawn here on the left. Quickly advance to the next chamber which is always flame-free.

41pp

41. Rush through the third chamber when the flames subside then enter this final chamber where you'll find the fourth Wheezer. I've run this segment repeatedly and sometimes the Wheezer is defended by a Slasher, sometimes defended by an Exploder.

42pp

42. Ride the lift back up to the upper level, this time on the opposite side of the room. A storage bin and supply crate are to the right, and you can now access the room ahead/left where you'll find a Power Node, an unlocked locker and a pick-up.

43pp

43. Your locator leads to this lift which will take you back to the West Grow Chamber. Be met by two Lurkers and a Pregnant.

44pp

44. Your locator directs you to return to Atmosphere Control, but first ride the lift up to the still-unexplored Level 3.

45pp

45. Follow the catwalk to be rewarded with three supply crates and the 10,000 credit Ruby Semiconductor.

46pp

46. Now you can follow your locator back to Atmosphere Control and a Save Station. Note the display indicates that four of eight areas are now clear of toxins.

47pp

47. Proceed to the East Grow Chamber, picking up this Corruption (2) text log on the way.

48pp

48. A Guardian is opposite the next door. There's no explosive canister close by this time, but a pair of Line Gun mines take him down almost as quickly.

49pp

49. Three doors are on the right. The first holds an Upgrade Bench, the second room holds this Slasher and a storage bin. The third room is a Power-Node door which holds plenty of health and ammo pick-ups plus a storage bin.

50pp

50. Ride the nearby lift to the upper level then follow the corridor to the East Grow Chamber, even more infected than the West Grow Chamber. Find two wall cabinets to the left then do battle with another Brute. This one is of the wimpy variety and drops a Power Node.

51pp

51. Smash a pair of supply crates in the right corner and raid this wall cabinet before entering the neighboring door.

52pp

52. Take down Wheezer number five. In addition to the supply crates seen here, a third is around the corner next to a pick-up.

53pp

53. Find these pick-ups and a supply crate inside Inner Warehouse B.

54pp

54. Activate the Feeding System then quickly Stasis it.

55pp

55. Run around the other side and finish off Wheezer number six.

56pp

56. Ride the lift up to Level 3 and find Wheezer number seven on the catwalk here.

57pp

57. Descend to Level 2 and find two supply crates, the Cross Report 3 audio log and a pick-up.

58pp

58. Enter this corridor to Refrigeration East and find a Power Node and a Save Station.

59pp

59. Ready your Plasma Cutter before picking up this Gold Semiconductor.

60pp

60. Wee! Time for another Drag Tentacle ride. As before, land a few shots on the vulnerable yellow node to avoid being dragged to your demise.

61pp

61. Listen to the Temple's Search audio log then continue to Refrigeration East.

62pp

62. Here's another Unitology translation key for deciphering the 5-Node cheat. A Stasis Recharge and two storage bins are nearby.

63pp

63. Time for more Zero-G jumping fun. Follow your locator, keeping clear of the discharge from this electrical generator. Use Stasis to slow it down, allowing you to proceed.

64pp

64. You can turn off the generator here after defeating a pair of Lurkers.

65pp

65. Another pair of Lurkers guard the final Wheezer. Take him down to complete the objective.

66pp

66. Backtrack to Atmosphere Control, defeating three Slashers in this corridor.

67pp

67. It's clear sailing the rest of the way back to Atmosphere Control, where you can now activate the recycling panel and complete the objective.

68pp

68. Transact what business you need at the Store before exiting. I sell what I can then purchase two Power Nodes.

69pp

69. I backtrack to the West Grow Chamber Upgrade Bench and spend three Power Nodes to upgrade my Rig's hit points from 125 to 150.

70

70. Continue through this circular door to Primary Food Storage.

71

71. Listen to the A Message audio log. A pair of supply crates are ahead.

72

72. Use your poison capsule in the food filter to clear the final door to Food Storage. The poison doesn't completely destroy the Leviathan -- you'll need to do that face-to-face.

73pp

73. Before completely walking into Food Storage, use Kinesis to pull whatever pick-ups you can reach.

74pp

74. The Leviathan is your toughest boss of the game so far. The first stage of the battle requires you to defeat these three tentacles by popping the yellow nodes.

75

75. The tentacles will slap against the wall. When this happens, immediately begin running in the opposite direction before the tentacle has a chance to knock you down.

76

76. Once all three tentacles are gone, the Leviathan's mouth throws these yellow projectiles at you. Catch them with Kinesis and throw them back at the Leviathan's mouth. If you haven't upgraded Kinesis you'll have to wait to grab the projectiles until they've almost reached you.

77pp

77. Once the Leviathan's mouth has taken enough damage, three more tentacles emerge, all while the mouth continues firing at you.

78

78. Keep grabbing and returning the mouth's projectiles until the Leviathan is finally defeated.

79

79. Backtrack to the tram to complete the level.

SourcesEdit

Visual Walkthroughs - Dead Space Walkthrough - Environmental Hazard



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