|Game:||Dead Space 3|
|Previous Chapter:||History's Ember|
|Next Chapter:||Repair to Ride|
|Objective:|| Recover the Shuttle Crozier
|Dead Space Wiki has a walkthrough guide to this level, Chapter 5: Expect Delays. See Chapter 5: Expect Delays/Walkthrough.|
'Expect Delays'is the fifth chapter of Dead Space 3.
Reaching the biggest ship in the derelict flotilla, the CMS Terra Nova via the SKIP transportation cart, Isaac must now progress through the Terra Nova and attempt to re-activate the ships tram systems in order to travel to the location of the ship where the shuttle CMS Crozier is docked and try and get it working again
In order of appearance:
- The Regenerator makes its first appearance in this chapter.
- Also in this chapter you have to face two Regenerators at the same time, a first for the series.
- The first Scavenger bot is found in this chapter.
Here, you Grab the weapon part and go through a few doors into the elevator. Select Floor 2 using the D-pad. move forward into the bridge of the ship. There is a S.C.A.F. Artifact in the co-pilot's seat, as well as a text log and upgrade circuit. Go up to the second floor of the bridge and hack into the network. After the discussion, open the door behind the now-lit screen. Through another door and down a ladder, and now you are faced with a pretty deadly hallway of enemies. When you first enter, go right to pick up a Hydraulic Engine. Battle your way down the hall, and into a larger clearing. You will find a Scavenger Bot here. Use Kinesis to take the boxes down from up high. Keep advancing to run into some more enemies. Go through a door on the left, and you are in a room with a bench. Watch out for the tiny enemies, and mash A/X (depending on if you are playing on 360 or PS3) if they land on you. Take out the Necromorphs, and build anything that you may need. Now, move out! You will come across the Tram Station room. After killing the enemies in here, use the station to call for a tram. Looks like something is in the way. Enter the door right next to the tram-calling station. Now for one of the creeper enemies so far. Keep on shooting at the tentacles until the Necromorph drops a spare parts box. These boxes usually have weapon parts, blueprints or upgrade circuits in them. Now, head up the elevator. You are now in a large room. Use the controls by the window to clear out the debris. Match the two sides so that they fit together. There are around 5 pairs that you have to fit together. Once cleaned up, the tram can move again. Watch out, as the room will be attacked by Necromorphs. Heading back down to the tram room, the elevator doesn't want to cooperate. Now you are way down in the middle of the ship. There is an Audio log here to listen to, then head on out the unlocked door.You will be informed that you can use Kinesis to pick up enemy limbs and hurl them at enemies. This will probably come in handy later. After you climb the short ladder in this area, look around at the tops of boxes, as there is a S.C.A.F. artifact here. Continuing on, you'll go through a room or two until you find a large room with a flickering light. Grab the item crates from a distance using Kinesis before going down the ladder. Once at the bottom, it's time to bolt. That regenerating guy will chase you as you sprint away, so make sure to have your Stasis ready. Freeze him every time he gets close, and go quickly past down the hall and through the doors. This should all look familiar as you quickly make it to the tram room again. Call for the tram as soon as possible. Now, time to watch your back. The tram is on its way, but you are still in danger. Do laps around the room while freezing the regenerating Necromorph, hopefully getting some of the smaller enemies frozen as well. Make sure to blast off the legs of any regenerating Necromorphs before freezing if possible as this will slow them down even more and will help save on energy. Keep this up until you hear the warning that the tram is approaching. Once the tram shows up, rush over to it and get on. Phew, finally safe for now. Use the Tram's controls to move down to the other end of the track. Use the D-pad to navigate to the middle station.