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|Game:||Dead Space 3|
|Previous Chapter:||Prologue: Beginnings|
|Next Chapter:||On Your Own|
|Objective:|| Escape The Lunar Colony
|Dead Space Wiki has a walkthrough guide to this level, Chapter 1: Rude Awakening. See Chapter 1: Rude Awakening/Walkthrough.|
Rude Awakening is the first chapter of Dead Space 3.
Isaac Clarke wakes up in his room and is confronted by Robert Norton and John Carver. They explain Ellie Langford has disappeared while on a mission regarding the Markers and they ask Isaac help them find her or she will surely die.
Isaac joins Carver and Norton, but they are confronted by Unitologist terrorists. One terrorist jumps on top of a car near Isaac and blows himself up with a grenade, sending Isaac and /or Carver plummeting into the sewers below. After fighting several armed Unitologists in the sewer, Isaac and Carver use their Stasis Module to cross a freeway full of automated vehicles.
The two encounter a blood-drenched room of unitologists and take the elevator up, where they are ambushed by Unitologists and Jacob Danik. Danik activates a bomb,blowing up the marker containment facility thus allowing the marker signals into the city. Isaac fights him as Danik tries to execute him, falling onto a pile of corpses. Isaac and Carver awakens and encounters their first group of Necromorphs. Fighting their way through the apartment what looks like a shopping center, Isaac and John make their way into a train station, where they must couple two train cars before progressing.
Once on the train, Isaac and Carver is attacked again by Unitologists. Norton flies their ship, the Eudora, just above the train during the battle. After making it to the front car, Isaac barely grabs hold of the ship. Carver grabs his hand to help him on board when the ship suddenly takes off.
Isaac's Apartment Edit
When you gain control in your apartment, there are already two collectibles.
|Audio Log and Text Log|
The first log is on the active computer to your right. Walk over and use it to find this log. The second log is on the bed nearby. Walk around the far side to find it.
Walk out of your apartment and take a right. You'll find a Med Pack on the floor by the locked door. Head back and go the other way this time. You'll follow this hallway to Large Red Door. Open the door and it will lead you outside. Meet up with the EarthGovs and they'll open the gate in front of you. When it's open, head forward and right towards the car.
The Sewers Edit
You'll be in the sewers and some grenades are going to follow you into the hole. Move forward away from the grenades and take cover behind the lower structure. There will be several enemies down here but they'll be human so aim for their heads. Watch to the left and right but be sure to keep from going backwards or you'll be shot from above.
|New Enemy: Unitology SoldiersWe’ll be seeing a few of these guys during Isaac’s latest adventure and they are usually easy to put down. Unlike 90% of the enemies in the game, they are not necromorphs, as such you can kill them instantly with a headshot as well as the usual dismemberments. They usually travel in groups of two or more and are usually decked out with assault rifles and will throw grenades. When it comes time to kill these guys, it is best to duck behind cover and shoot from there to avoid incoming fire. Note that there is also a suicidal variety of commando who will run at you with grenades and blow themselves up. If you see one coming, eliminate him quickly before he arrives!|
Loot the bodies here for some ammo and continue forward. You'll round a corner to the left and a man with grenades will come charging down the street ahead. Shoot him to cause him to explode. Enter the tunnel directly ahead and climb the ladder with the blue lights on the sides. This will lead up to a small safe room. Head for the other door and open the two compartments attached to the wall.
Go through the doors and you'll enter the streets just in time to watch a woman be gunned down. If you round the wall to the left, you'll see a man in the street and another above on a balcony to the left.
Once you have dealt with them, go down the alleyway to the left. Around the next corner is another enemy who will probably meet his end before you get a chance to kill him. Run up to the stasis recharge dispenser on the wall here to gain the stasis ability. This will allow us to stop or seriously slow objects and enemies in their tracks.
Use stasis on the traffic through the doorway for a scene. Once it is clear, enter the door. Ignore the ladder ahead and instead turn left. Duck into the room here to find an Earth Gov artefact [Artefact 1/2]. Now go over and climb that ladder.
As you reach the top, turn around and kill the two Unitology Commandos that have followed you onto the road below. Note the open door here. Before going though, follow the overhead walkway to a room on the other side. Open the lockers here for a med pack and some ammo. There is also a crate in need of stomping nearby. When ready, (note that there are probably another two Unitologists below now) return to the unlocked door and proceed through it. Head through the door at the end of the next hallway.
Dredger Lobby Edit
Work your way over to the far wall of the lobby to find four lockers to loot here containing a ‘Small med Pack’ and some ammo. Use the lift here when you are ready to proceed.
Once you regain control of Isaac, you’ll see a pair of wasters on the opposite side of a large pane of glass hammering away with their axes. Quickly loot the room (there are a pair of med kits on the floor in front of you). By the time you have done that, the wasters will have come through. Kill the pair of them.
|New Enemy: FoddersThese guys are humanoid in appearance, wear clothing and wield axes and other melee items with which to attack. They are different from most necromorphs in that they can rapidly transform their bodies in response to localised damage. If you do significant damage to their torso or upper body, the entire top half of their body can fall off and a series of tentacles will spawn from the top of the legs. Too much damage to the lower body can cause a pair of projectile firing tentacles to mutate from the upper body. Tentacles can also be severed, like limbs to deal additional damage to the enemy.|
After all that, it should be noted that these transformations do not always occur, but it is better to expect it than to not expect it and get caught relaxing!
Exit through the hole in the glass and turn left. Loot the pair of lockers either side of the door before cruising on through. Enter the office on the left to find four lockers containing some ammos, a stasis pack and med pack. Exit the office and turn left. Kill the three wasters that appear and proceed to the far end of the area. There is a locker in each of the offices here you can loot (more med packs and ammo!) before heading into the unlocked lift nearby.
After getting off the lift, there is a Unitology Artifact [Artifact 2/2] behind the counter to the right and a pair of crates to be stomped in the waiting area. Continue out of the door to the main mall. You’ll find a bench to the left if you feel like dabbling a little. If not, head through the open door on the right. In the store here, you can find a med pack and a couple of ammo clips if you require them. When ready, proceed through the door next to the Lightspeed Boy statue to exit into an outdoor marketplace.
Before we proceed any further, here’s just a bit of information about another upcoming necromoprh type: The Slasher.
|New Enemy: SlasherSlashers are probably the most frequent enemy that you will encounter in the game (and in the previous two Dead Space games for that matter!). They appear humanoid in shape but they have evolved massive spiked growths which they will use to attack you. In Dead Space 3, they can now bend over and use the spikes as extra legs to rush up at you. They are probably the biggest pushovers out of any of the enemies in the game and you will need to sever at least two of their limbs to kill them.|
Once outside, turn right and proceed into the area. You will see 2-3 wasters or slashers (the make-up changed between playthroughs for me) climb over the railing in the distance. A pair of slashers will also appear from around the corner to the right of the wasters. Note that a sneaky waster will have also appeared behind you. Now is a good time to try out stasis on bad guys! Try to hit a couple of enemies with the stasis charge to slow them down whilst focusing on killing their friends before taking them out once the stasis wears off.
Once you have killed the lot of them head into the doorway on the right, eliminate the waster here and then proceed through the ticket gates and down the stairs to enter the subway.
The Subway Edit
There is a slasher at the base of the stairs and another lying on the floor playing dead in the office with the door to the lift. Dismember both of them and then take the elevator.
Upon exiting you will be in a room with a pair of disassembled trains. On the wall behind you are four lockers that we can loot before getting to work on the puzzle.
Grab the train immediately in front of the elevator we came from (it has a ‘1’ painted on the side) and use kinesis to drag it to the centre of the circular platform along the tracks to the right. The platform will rotate. Once it is finished, grab the same train car and again drag it to the left, further away from the elevator. Again the platform will rotate. Now grab the second train car and pull it to the middle. Once the platform has rotated, the train will be complete.
When the train stops moving, climb up the back of it and enter the unlocked door. Note that if you take too long to get here, two groups of Unitology commandos will burst in through doors on either side of the area. So be quick!
Once you are in the train, open the first door when able. Wait behind the side of the door until the gunship stops firing before proceeding outside. Climb the ladder in front and kill the two Unitology Commandos ahead. Climb the next set of ladders, proceed forward and kill the Unitologist on the next car below before climbing down. At the top of the next ladder, kill the two commandos that rappel down to greet you and then run for the front of the train.
As you approach a scene will play. Hit the button prompts as necessary to complete the mission.
In order of appearance:
- At the beginnning of the level in Isaac's apartment, the player can find an audio log which an automated machine warns Isaac that he has been failing to pay his rent.
- Oddly, an eerie banging and growling can be heard as soon as Isaac leaves his apartment, even though the subject Marker had not been exposed so there couldn't have been any necromorphs. The most plausible explaination could be that its a big dog like a German Shepherd or Rottweiler.
- The name of the apartment block Isaac is staying in is the "Red Moon", foreshadowing the Brethren Moon and the final area of the game "Blood Moon". It can be seen after exiting the front doors of the building.
- After exiting the DredgerCorp building, in the mall area, there is a shop that lists "the Nexus" as a purchasable meal, obviously foreshadowing the Nexus.
- There are two Benches and one Suit Kiosk in this chapter. The Benches are inaccessible unless this chapter is played on New Game+, and the suit kiosk is only available to Carver.
- If the chapter is played in Classic Mode, Carver will toss Isaac's Plasma Cutter (moved into the horizontal position) at him in the opening cutscene instead of a Submachine Gun.