|Kill or Be Killed|
|Game:||Dead Space 3|
|Place:||Alien Machine, Tau Volantis|
|Previous Chapter:||A Strange City|
|Dead Space Wiki has a walkthrough guide to this level, Chapter 18: Kill or Be Killed. See Chapter 18: Kill or Be Killed/Walkthrough.|
'Kill or Be Killed' is the eighteenth chapter of Dead Space 3.
Now you are in a dark room. Go immediately to the right to get two Weapon parts. Now go up the walkway, and to the right. Kill off the ambush you just stumbled into, and grab the Text log. Power up the generator to access the bench. Now go back down the other side of the walkway. There's another door here, so make sure you find the code on the ground before entering it in. Once through the door, go to the left. About half-way through the room, you will trigger another ambush. Kill off all of the enemies in this red room. Then place a scavenger bot in the middle of the room and find an Alien artifact hiding by some rocks near the next door. Now on to another locked door. Again, take note of the code used, and unlock the door. There is another portal-thing here, so go through it. You may need to shoot objects that are blocking your path, so be on your guard. This next room has some supplies to the left, and a few living nodes to kill off. Kill off all of the Necromorphs in the area, then deploy a Scavenger Bot near the generator and power it up to find an Audio log. Ride the cargo elevator up and right off the bat, start by going behind the elevator to get an Upgrade circuit. Now go forward to see the machine start to power up. Run over to one of the plates on the ground, and use Kinesis to rip limbs off enemies and shoot it back at them. Ignore the giant stalks for now. Once the enemies are taken care of, use Kinesis to rotate the massive pillars. Line up the ends to similar ends to power all three towers. Don't forget the alien artifact near the vine to your left as you enter the machine platform. Once the machine is all powered, go back to the elevator to see a large block lit up. Go over to it and put the codex in to continue powering up the machine. Once done, go back down the elevator, and through the portal that brought you here. Backtrack all the way to the four pillars with the glowing balls. Just past the bench you'll backtrack through the room with two stasis platforms and around six large enemies (and their little exploding minions) will attack you. Once you take care of these go through the launch portal and ignore the enemies fighting each other and make your way up the elevator. Once you get to the four pillars move the glowing balls again to have them make the OTHER symbol on the door. Do this by putting the outside balls in the middle slots, and the inside balls at the top slots. This opens up another portal, so power that on with the codex. Go down the cargo elevator and back through the portal. Fight your way through the room, killing all the Unitologists that pop up. As you go into the next room, several statues move to reveal three large blocks and three slots in front of you light up red. The bottoms of the statues show the order that these blocks need to go in. Use Kinesis to grab them and put them in the right order. This opens up a small door to go through. In here are a few supplies and an audio log. Now, use the console to start climbing again, this time upward. Use Stasis on the giant spinning wheels to get past them. Now go towards the center where the bright light is. The Chapter ends here.
With the Codex back in hand, Isaac and Carver may be able to follow the steps outlined by Serrano two centuries ago, and kill the Necromorph moon once and for all. The key lies in “finishing” the Machine, not turning it off.
In order of appearance:
- Enhanced Slashers
- Enhanced Fodders
- Enhanced Stalkers
- Alien Necromorphs/Crawlers