|A Strange City|
|Game:||Dead Space 3|
|Previous Chapter:||What Lies Below|
|Next Chapter:||Kill or be Killed|
|Dead Space Wiki has a walkthrough guide to this level, Chapter 17: A Strange City. See Chapter 17: A Strange City/Walkthrough.|
'A Strange City' is the seventeenth chapter of Dead Space 3.
You are now on a platform. Power up the generator to access both the door and the Bench. While looking at the bench, there is an Alien artifactto the left. The next room has a couple supplies including a Text log. You will get stopped trying to go through the next door. Watch the clip being played, then look at the video message on the back wall. This shows the translation for OPEN which you'll need for the console by the door. Put in the correct symbols, then play them back. This will open up to a huge room with the green light in it. There will be a cutscene, then it's go time. Go down the catwalk on the right side. When it levels out again, there will be a bot deploy location and an upgrade circuit on a ledge. There will be a console here, so interact with it for it to open up. Use Kinesis to take the item in the console out, and walk it further down the catwalk to clear the way forward. You will see a small cinematic showing Danik running away. Go forward more, taking all the supplies you find. There is a Unitology artifact behind one of the crates. Now go to the console here and take out another timer plate. Put this in the next roadblock to blow it up. Now, go back to the same console to get another timer plate. Putting it in the last roadblock will trigger a cutscene. You are now very far down, and separated from Carver, but you at least have the codex. As you go around the corner, you will be attacked by Alien Necromorph. Kill him off, and you come to a fork in the road. To the left, there is an audio log and the elevator to the Artifact Storage side mission. The right is the way to go to continue the main story. Use the console to reenter the code used earlier to open the next door. Turning on the generator in the next room engages the zero-gravity panels on the floor. Click in the left stick to get off the ground, just like in space. This part can get fairly disorienting, so the advice I have is to land on the ground every time you see anti-grav plates to get your bearings. There is also an Upgrade circuitfloating around, so keep your eyes out for a small purple light floating around. Part of the way up is some level ground where you can deploy a scavenger bot. The next room has a mysterious circle on the ground. Standing on it will make your Kinesis superpowered. Clear the rocks out of the way, and grab an upgrade circuit from the top of the scaffolding while you are at it. Down the ramp, you will find a weapon part on a crate. Power up the generator to use the bench and the elevator. After riding up the cargo elevator, you stand in front of a huge door with another plate on the ground. Standing on it gives a little bit of info about the area you are at. Turn around to see four glowing orbs. Move them with Kinesis until the stalks they are in resemble the symbol on the door. To do this, move the orbs on the outsides all the way up. Now, move the two orbs on the inside to be in the middle slot. This will cause a small block to start glowing behind the orbs. Walk over to it to put in the codex. Take the elevator back down, and then run over to the passage you just opened. Ignore the Necromorphs that attack you. Once through the passage to the heart of the city, use the console to unlock the door in front of you. The correct code is above the door. Once through, you can deploy a scavenger bot to your right. Going to the far left will take you to an Alien artifact. Now, if you look through the darkness past the plate on the ground, you will see a group of several skeleton monsters. If you have a weapon that will hit multiple enemies, like a ripper weapon, shoot it now to take out as many as you can. Shoot your way through the room. There will be different Necromorphs that will attack you once you make it further into the room. By standing on the stasis platform you can rip off their limbs without shooting them. After clearing the room, go to the next door. There is another code over the door to unlock this one. Use the console to put the code in, then go through the door to end the chapter.
Reaching Danik is becoming more difficult, as he and his crew descend deep into the depths of Tau Volantis. Isaac must catch up to him and retrieve the Codex, before Danik can shut down the Machine that is keeping the Necromorph moon in hibernation.
Enemies (Including Opt. Mission)Edit
In order of appearance:
- Enhanced Slashers
- Enhanced Leapers
- Enhanced Feeders
- Lurkers/Enhanced Lurkers
- Alien Necromorph/Crawlers