|Everything Has Its Place|
|Game:||Dead Space 3|
|Previous Chapter:||Reach for the Sky|
|Next Chapter:||A Change of Fortune|
|Dead Space Wiki has a walkthrough guide to this level, Chapter 14: Everything Has Its Place. See Chapter 14: Everything Has Its Place/Walkthrough.|
'Everything Has Its Place' is the fourteenth chapter of Dead Space 3.
Walk forward over to the building and find a circuit and some supplies. Now walk over to the ladder and climb it up. Oh well, now try to find another way around. Walk around on the path in front of you. You will be able to track some trail ahead, At the fork in the path go right to find some supplies and a scavenger bot deploy location. Then backtrack left and keep going to get to the facility's front gate. Continue forward to find another scavenger bot location and then use the door to get inside. Take the supplies, then head out the next door. Back outside, you see Danik's shuttle. Continue forward to find a third scavenger bot location near the site map. Then there will be a vehicle on the left. In the back is a blueprint. Snag that, then walk up to the facility door, and hack it open. Directly on the other side of the door is a weapon part. Fight off the Necromorphs in this hallway, then loot it. There are plenty of supplies to find, as well as a new suit in the Suit Kiosk, and a Bench. Once done, go all the way down the hallway and use the elevator. Go down the empty hallway to the end where there is a door on the right. Go through that to finally reunite with your friends. Now you must reconstruct Rosetta. Walk over to the wall unit to get the first slab of Rosetta. Carry it over with Kinesis to the opposite wall to get it into the cataloging system. Once it has been dropped into the construction area, get the research facility key from Ellie. Go back out of the room, back down the elevator, and all the way down the hallway. This is the biology section. There is organic matter covering everything, so shoot the little bulbs to clear them out and advance down the hallway. At the end is a series of lockers and a small room. In the small room is a console that will activate the decontamination procedures. Use it to clear out the hallway. Oh, guess what? The gas pump is offline. Guess we have to go fix that now. Go through the door right next to the small room you are in currently. There is a Text log and an Upgrade circuit in here. Now, ride the cargo elevator down. Kill off the two dog-like Necromorphs, then go over to the breaker box. Slide over the two breakers that are labeled "50." Kill the two new Necromorphs, then take the elevator back up. Kill the last guy who pops out at you, and go through the door back to the decontamination room and deploy the gas. Go into the newly-cleared door that is on the right. Go through the next room, and into the neural imaging room. There is an Audio log to listen to here, as well as an Alien artifact and a bot deploy location. Grab the frozen block of body parts from the container, and carry it over to the cataloging machine. You get attacked by multiple people while doing this, so be ready to drop everything to fight the Necromorphs off of you. Once the body part has been whisked away, go back out to the hallway, and up the cargo elevator. This takes you to a long covered bridge. Fight your way across to the next room where you hear a message from Danik. Deploy a scavenger bot here. Rip off the wall cover, and then use Kinesis to open the door. In this room there is a circuit and a door that requires a torque bar. In that room is a weapon part and some supplies. Now take the elevator down. You will come upon a room with a creepy skeleton thing on the far side. As you walk in, you will get attacked from all sides by what seems like dozens of them. Make sure your guns are loaded, and keep firing away. Back into a corner, and as you kill off the enemies, take the health that they drop. Now, loot the room, then take the cargo elevator in the corner down. There is an audio log down here. Now for a puzzle! Use the two wheels on either side of the console to rotate the three discs in this tube to all be at 0 degrees. Both wheels will be required to get all three to line up. Once they are all at 0 degrees (as indicated by the screens on the console) walk over to the console and scan the item. After the body parts have made it through the tube, go to the opposite side and use Kinesis to take the parts out of the tube and drop them in the cataloging system. Now, exit out the newly unlocked door in the room (not back up the cargo elevator). In there, you are faced with a door on the left and an elevator straight ahead.
Now go straight ahead and do the Reaper Barracks side mission.
When done, take the door on the left to find an organic-mass-filled room, so go to the small room on the right to deploy gas. That didn't work. Behind the small room is some supplies and an upgrade circuit. Now to down the hallway, blowing up anything that moves along the way. At the end of the hall is a box that you can use Kinesis to rip the cover off of. Do that, then turn the valve inside to activate the gas pump. Run back to the end of the hallway, and get in the small room to turn on the gas-clearing mechanism. Back down the hall now, and go into the recently-cleared door. You are now in a creepy hallway. The next room is filled with Necromorphs, so fight your way through. Make sure both weapons are fully loaded. This new room has lots of goodies! There is an Alien artifact on a desk by the door you just came through, an audio log on the right side, and two scavenger bot deploy locations. Now, use Kinesis to grab the body parts from the top of the closet. Bring it to the cataloging system in this room, on the far wall. Once this room is all clear, go through the door on the far wall. Be prepared to be attacked right as you open the door. Once through, you are now outside. Avoid the spotlights from the ships above, and run across the opening to the next door. Loot this room, then move back outside. You are introduced to a new enemy type here - the fast-moving guy. Take out all of these, then continue back inside. You are now in this main hallway again. Head into the first door on the right. This is the door to the geology area. Use the key to get through the door. You are now back outside.Go forward to fight off a few enemies. Once dead, loot the area. There is a weapon part here as well as lots of supplies and a scavenger bot deploy location. Now go back, and cross a bridge surrounded by lights. You will get attacked by a few of the velociraptor type enemies. Fight them all off. Behind one of the pillars by the locked door is a Unitology artifact.
Now ride up the cargo elevator by the really bright lights. Fight your way up the hill, then deploy another scavenger bot, pick up a S.C.A.F. Artifacton the right side (behind a crate) and get into the next door, then through another door, and you are in the Geology facility. You'll a bench on the right side of the room and an upgrade circuit on the back wall.
Into the next room, pick up the Disposal Services Key locked door in need of a Torque Bar. Open it up to find a blueprint, a weapon part, and plenty of supplies. Now it's time to move out through the other door in the hallway. The next room is a bit of a puzzle. Use Kinesis on the massive block hanging from the ceiling to disrupt the lasers. You will have to stop and move it between the three lasers every time. When you're on the other side, deploy a scavenger bot and grab the frozen slab from the console. TK-shoot it back across the laser field, and then use the block to move back across the room. Put the frozen slab in the cataloging system and go out the way you came in. You'll face hostile soldiers in the next room. Back outside, walk down towards the cargo elevator and ride it down, then make your way again between the crates.
To start the Disposal Services side mission, head to the building on your left.
When done, go across the bridge again towards the Biological Laboratories building, then make your way back down to the main hallway with the Bench and the Suit Kiosk. Take the elevator at the end of the hallway up to get back to your friends.
In Order to operate and interact with the Machine, Isaac must first assemble a Codex – a translation device. Before her death, Santos theorized that the Codex could be assembled by following the instructions of somebody named Rosetta…
Enemies ( Including Opt. Missions)Edit
In order of appearance:
- Slashers/Enhanced Slashers
- Fodders/Enhanced Fodders
- Feeders/Enhanced Feeders
- Twitchers make their first appearance in this chapter.
- The only Spitters of the game are encountered in this chapter.