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Dead Space

Chapter 11: Signal Hunting

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Signal Hunting
DS3 Signal-Hunting
Game: Dead Space 3
Previous Chapter: Now We Know
Next Chapter: Autopsy
Ishimura Dead Space Wiki has a walkthrough guide to this level, Chapter 11: Signal Hunting. See Chapter 11: Signal Hunting/Walkthrough.
[Source]

'Signal Hunting' is the eleventh chapter of Dead Space 3.

WalkthroughEdit

Looks like you gotta go turn on the furnace to interact with this alien, so go down the long path to the left. After that, Right on the other side of this door is an Audio log to listen to. Through the next door, you will find a whole new suit as well as a circuit and plenty of other supplies. Change in to the new suit, and take the cargo elevator up. Now outside again, go to the right of the elevator and open a small compartment. Take out the power core, and carry it with Kinesis. After that, Walk it across the bridge to the door that cannot fully open. You will be attacked by multiple enemies, so be on your guard. Drop the power core through the door, then walk back across the bridge to the ladder. Climb up this, and walk along it until you find a second ladder. Drop down into the generator room, and plop the power core into its slot. Now turn on the furnace generator. Time to get back to your friends. Go back down the elevator, and out into the huge room with the alien. Now, use the console to get the heat working. Focus on the number that is lit up, and hold down the Kinesis button, not press it rapidly like previous objects. Spin the lit up valves until everything is fully charged at 100%, then activate it with the console. Now go over to the elevator, and ride it up. Get the coordinates and schematics from your friend to build a probe, then go back down the elevator. Go out the door towards the drill, and continue down the cargo elevator. Those 4 guys are a little weird, but they don't kill you, so that's cool. Continue through the drill room, then outside and to the right. Unlock the door, and continue through it. Take the first left to get to an elevator. Behind you is a Text log. Go up the elevator and move forward through the frozen world. On your left is a series of tunnels where you can deploy a scavenger bot. Fight your way to the barracks: a large, well-lit structure not too far up the path. If you go to the left of the front door, there is aUnitology artifact to collect. The next room is filled with loot. There are twoText Logs, and if you have a Torque Bar, a whole room filled with aWeapon part, an Upgrade Circuit, and lots of loot. Now continue through the barracks. You come up to the Staging Area. There are plenty of velocirapter-type enemies here. Once they are all killed off, loot the area. There are many crates here to get supplies from and a spot to deploy a scavenger bot. Once you have looted everything, go over to the lock panel, and unlock the next door. You open up to a large warehouse where something big has broken out. There is an Upgrade Circuit on the wall right next to the door. Go to the right, and walk along the walkway until the end. Look to your left to see some gears that you can use Kinesis on. Use them to crank up a box with an item in it. Now you can take a ladder down. At the bottom, you can go three ways: left, right, and forward. Each of the ways has a piece of the probe that you need to be building. Collect them all, along with the supplies lying around. Deploy a scavenger bot here if you want (there is a bench near the upcoming armory side mission if you need to get your bots back). Now go back up the ladder, and out the way you came. HELLO, looks like it's time to finish this fight. Use the same tactics as before. After cutting off all three mouth tentacles, the monster will run away. Pansy. Now you have the opportunity to do the Armory side mission, or to continue on. Head back out towards the warehouse. On your way through the snowy section you can find another location to deploy a scavenger bot (if you did the side mission you'll have to backtrack to get this). Use the bench by the drill to construct the probe gun. You will now get attacked by multiple Necromorphs. Fight your way through the room, and continue forward to your friends at the giant monster.

SummaryEdit

The signal-tracking experiment must be conducted via probing the neural pathways of a creature dubbed the Nexus. By recreating S.C.A.F.’s research, Isaac and Carver may be able to locate their ultimate goal: the Machine that controls all the Necromorphs.

Enemies: (Including Opt. Missions)Edit

In order of appearance:

TriviaEdit

  • After entering the area marked 'Plateau Access', you'll find a barrel with a random item on it. Every time you enter this room, either from the main door or by coming up the lift, a new item will appear on the barrel. This is very helpful for those playing on higher difficulties and are running low on supplies.
  • Stalkers make their first appearance in this chapter.
  • Enhanced Slashers make their first appearance in this chapter ( in the optional co-op mission Archaeology ).

VideosEdit




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