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Dead Space

Chapter 11: Alternate Solutions

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Alternate Solutions
11
Game: Dead Space
Place: Flight Deck
Previous Chapter: End of Days
Next Chapter: Dead Space
Objective: Return the Marker to Aegis 7
  • Transfer the Marker
  • Meet Kyne at the Hangar Bay
  • Position the Marker
  • Restore Gravity to the Hangar Bay
  • Meet Kyne at the Shuttle
  • Meet Nicole in Flight Control
  • Remote Pilot the Shuttle
  • Fly the Shuttle to the Colony
Ishimura Dead Space Wiki has a walkthrough guide to this level, Chapter 11: Alternate Solutions. See Chapter 11: Alternate Solutions/Walkthrough.
[Source]

Alternate Solutions is the eleventh and penultimate chapter of Dead Space and takes place on the Flight Deck.

DescriptionEdit

Isaac returns to the Flight Lounge where he helps Dr. Kyne load the Red Marker aboard his shuttle. Nicole shows up again and Kendra reveals herself as a government agent.

Summary Edit

Chapter 11 takes place in the Flight Deck of the USG Ishimura, the area where the USG Kellion boarded in Chapter 1: New Arrivals. Isaac Clarke is trying to meet up with Dr. Terrence Kyne and load The Marker onto the Executive Shuttle which Kyne has brought from the Crew Deck to the Flight Deck. As Isaac leaves the tram, Kyne tells him to find The Marker in the Cargo Bay and to use a cargo loading lift to transport it to the Hanger. Isaac enters the Cargo Bay, kills an Exploder and a Pregnant, activates a cargo control switch and uses his Kinesis Module to drag The Marker to the cargo loading lift while battling many Necromorphs including Drag Tentacles.

Kyne tells Isaac to load it onto the Shuttle in the Hanger which he can now access because Kendra has activated an elevator. Kendra makes her way from the Computer Core in the Bridge to the Hanger as Isaac enters the Flight Lounge―the area where the Kellion Crew first met the Necromorphs. Ironically, yet another quarantine activates in this room and Isaac stands his ground against many Slashers before entering the Hanger. Kyne docks the Executive Shuttle, but the automatic loading controls aren't working, so Isaac will have to bring The Marker directly underneath it once the gravity is offline. Despite the Lurker and Enhanced Leaper attacks, Isaac manages to slide The Marker along the rail and underneath the Executive Shuttle with Kinesis (while also activating the necessary switches to rotate the rail). Isaac restores gravity and Kyne loads The Marker onto the Shuttle. Kyne waits for Isaac outside the Shuttle but as he approaches, Kyne is suddenly shot through the chest by Kendra.

Kendra steals the Shuttle as Kyne dies and reveals herself to be a secret government agent whose objective was to return The Marker to Earth all along. She also reveals that this Marker was actually manmade and a reverse-engineered version of the Black Marker. Marker 3A was an experiment placed on Aegis VII to see what it could do, of course it was abandoned when scientists discovered its grim effects and was activated years later when the CEC Colony settled on the planet illegally. Immediately after Kendra leaves, Nicole contacts him and tells him to meet her in the Flight Control Room; Isaac kills a Guardian before reaching her. She tells him to remotely pilot the Shuttle from the Control Room and Kendra escapes in an escape pod as the Shuttle is dragged back into the Hanger. After killing a trio of Enhanced Leapers, Isaac and Nicole board the Shuttle and travel to the Aegis VII Colony.

EnemiesEdit

In order of appearance:

TriviaEdit

  • This Chapter is the first time in-game that the player sees the Red Marker.
  • This is the last Chapter to take place in the Ishimura.
  • The Marker can actually be moved from the ledge by the door, far from the Necromorph threat, if the Kinesis module is upgraded sufficiently.
  • This chapter also opens up one of the most expensive and rarest items in the game: Peng Treasure
  • When in the Cargo Bay, shooting one of the Pregnants womb, it will give birth to two Lurkers, possibly hinting that Swarmers develop into Lurkers overtime.
  • After the quarantine in the Flight Lounge, you can enter the hallway where you had to flee from the Necromorphs at the begin of the game. If you go down this hallway, you can enter a room on the right that was locked in Chapter 1. The room contains a Ruby Semiconductor and some random loot.



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