|Now We Know|
|Game:||Dead Space 3|
|Next Chapter:||Signal Hunting|
|Dead Space Wiki has a walkthrough guide to this level, Chapter 10: Now We Know. See Chapter 10: Now We Know/Walkthrough.|
'Now We Know' is the tenth chapter of Dead Space 3.
The chapter begins inside the Excavation Headquarters. After a brief argument with Norton, Isaac proceeds outside. Before he can reach the rest of the group, Isaac is attacked by several Unitologist dropships and is separated from his team. Bewildered, Isaac is unaware of how Danik found Tau Volantis. After several firefights, Isaac stumbles upon a massive fossil. Not knowing what it is, he continues to flee until he enters a room with a massive mining drill jammed between two doors. After accidentally releasing the creature, Isaac quickly destroys it, killing several groups of Necromorphs in the process.
Excavation Base Camp Edit
When you are back in control take cover behind one of the nearby concrete blocks and kill the 4-5 Unitologist commandos that appear in the icy area in front. Remember that these guys are not Necromorphs, so a head shots will kill them!
Once they are dead, loot the area and head on over to the tent with the unlocked door on the far right of the area. Proceed through the room here (note there is an upgrade circuit on the crates to the right on new game +) and ride the elevator at the end down exit the building. Cruise a short distance over to the outdoor lift nearby and ride that down to the next area.
As you reach the base of the lift, take cover behind the crates to the left and kill the Unitologist commandos that come running across the bridge. Once the immediate threats are dealt with, eliminate any other Unitologist forces on the opposite side of the bridge, note that sometimes a Puker will attack them, giving you an opportunity to attack them whilst they are preoccupied. When it is clear, proceed across the bridge and work your way through any remaining enemies to the open door.
Once inside you will be in a room with a Bench and a Suit Kiosk that you can use to upgrade your weapons/suit. Additionally in the centre of this room is a weapon part – Directed Suspension Field [Weapon Part 2/4] (note that this appears as MK-II Directed suspension Field on new game +). When you are ready to continue, use kinesis to remove the crates from the doorway and proceed through door.
As you exit the building, there will be a few Unitology commandos fighting off some Slashers nearby in total there are around 10 enemies. Help either side out and then finish off the remaining bad guys. We need to go on through the open door at the end of the area, however before you do that, there is a cave off to the left with a resource cache for your scavenger bot if you are interested.
Enter the marked tunnel and follow the mining cart tracks to the door at the far end of the area, there is one Unitlogy commando that you will have to kill along the way. When you reach the door, look to the right and you’ll find an alien Artifact [Artifact 1/2] sitting on the ground next to a scaffolding. Continue through the open door. Kill the Slasher that appears.
Upon exiting the other side, follow the catwalk to the left, climb down the ladder and look behind it for a weapon part – Hammond’s Heavy Frame [Weapon Part 3/4]. Kinesis this over to Isaac so you can grab it. Continue through the next door.
As you exit you will be attacked by 6 Unitology commandos. Take cover behind the nearby crates to finish them off. Once it’s clear, note the door here marked co-op. This is the starting point for the optional co-operative mission 2. It is best to do this during Chapter 11.
When you are ready to continue, proceed through the unlocked door at the far end of the area.
Excavation Drill Site Edit
As you enter a scene will play showing some swarmers reviving some dead Unitologist commandos. We haven’t seen this type of swarmer before and I described it above, but in case you can’t remember here’s a quick refresher on how to handle them:
|New Enemy: Creeper/Shambler|
|In addition to the spider-like swarmers that we have seen so far, there is a second type of swarmer that consists of a head with a series of tentacles appearing from below to act as legs. They can reanimate dead bodies by merging with the head area. Whilst they have control of a body they can use its weapons to attack you or morph it into a slasher. To kill them quickly, shoot the swarmer itself and whilst they have control of a body, shoot the head – this is where the swarmer is located and a headshot should either kill it instantly or knock it to the floor where you can shoot it freely.
Irrespective of the type of swarmer that you encounter, you should definitely try to kill them before they take over bodies as it will make Isaac’s encounters with them a heck of a lot easier!
Fortunately, as mentioned in the enemy description earlier, all you really need to do is shoot the swarmers themselves or the heads of the bodies that they take over to kill them. Once you are done, (note that on a crate just inside the door there is a weapon part on new game + MK-II Overclocked Heavy Frame – note that this often clips through walls and can glitch out making it difficult to pick up) continue through the next door.
As you round the corner, you will see a group of Unitology commandos being attacked by Fodders. Kill them all and keep your distance. A large group of swarmers will come in and bring most of them back to life again. Deal with them at a distance before moving in to finish off any stragglers when things quieten down. Continue around to the right and interact with the panels here for a mini game to unlock the door. Go inside when able.
Coring Platform Edit
As you exit the lift, look on the wall to the right for an upgrade circuit [Circuit 1/1]. Continue down the slope. At the bottom, activate the generator and use the bench opposite once it comes online if you require it. There is a weapon part – Telemetry Spike [Weapon Part 4/4] on the table next to the bench. Continue through the now open gate.
|Note: At this point you can earn the Achievement/Trophy ‘Drill Sergeant’. To do this, you need to complete the next section of the mission without taking any damage.|
You will see a giant drill stuck behind a gate that is blocking your exit. We need to shut it down to progress. To do this, follow the steps below:
- First you will need to use kinesis on the cranks on either side of the gate to release the drill. It will now fly around the room and you will need to avoid touching it. Note that doing so will result in a quick fire jump to the previous checkpoint.
- 6-8 Fodders will show up, popping out of the various vents around the room so use stasis on the drill and kill the enemies.
- Once no more enemies are about, use stasis on the drill again and shoot between the blades to hit a yellow fuse sitting on the top centre of the inside of the drill bit. Once it takes enough damage, it will lift off the ground for a few moments. Use this time to go fill up your stasis and loot enemies for ammo.
- The drill will lower once more and 3-4 Fodders and 3-4 Slashers will emerge from vents around the room. Use the same tactic as before – put stasis on the drill and then focus on killing the enemies.
- Again stasis the drill once the enemies are dead and destroy the fuse, loot whilst you wait for the drill to come back down.
- When it hits the ground for the final time, immediately put the drill into stasis and shoot the fuse. If you can destroy it quick enough the large group of feeders that appear will not be able to reach you in time and will de-spawn during the ensuing cinematic that plays out.
Once the scene plays, continue through the next door and ride the elevator in the next room up to the next area. After getting off the lift, look behind the boxes directly in front of you for an S.C.A.F Artifact [Artifact 2/2]. Loot the area and then enter the next building.
This will signal the beginning of a new chapter.
In order of appearance:
- The Creeper/Shambler is first encountered in this chapter.