"Dead Space RPG - Legacy of Unitology" is a german fangame of the Dead-Space-Series.
Play-Time: 4-5 hours
http://www.dead-space.de/index.php?option=com_content&view=article&id=496&Itemid=160Read more >
i was wondering wouldn't it be more epic and amazing if Dead space was rated E-10 for graphic violence. mild swearing. gore and nightmarefuel
i am completely serious here
people need to stop being such babies about bloodshed and things that are a natural part of life by letting all ages enjoy the horror on their Ps3Read more >
Hey, did you hear guys? That next game in the greatest stealth action series ever created is coming out. No, not that one. I'm talking THE greatest one, if not (perhaps), the very first: Thief.
Now, I love Thief alot, and the discover that the fourth entry is *finally* getting somewhere in its development fills me with glee. Indeed, if someone were to officially announce Fallout 4 or Fable 4 within the next while, I would probably have an aneurysm borne of sheer joy.
It is thus far unclear whether it will be a reboot of the series (NO GODDAMMIT EIDOS MONTREAL DEUS EX NEEDS THE REBOOT, NOT THIEF), or going to be the next part of the story after the events of Deadly Shadows (given he has his mechanical eye, this does support the idea of it bei…Read more >
The last seconds of sun reflected off the front glass and into his eyes right before the nearest moon covered it. Isaac Clarke watched in absolute horror as it happened, what he tried for so long to prevent, they’ve reached his home world. He could not see anything from space other than city lights across the face of the planet blacking out, but he could imagine the poor terrified men, women and children being hunted down and transformed into new pets of the Markers will. The nearest moon revealed its large tentacles crawling onto the shuttle, “Isaac! ISAAC! WAKE UP” Isaac was in a still stance from earth’s fate, having to be wakened by Carver. “Isaac wake the fuck up! We got to get to the pod while we actually have a chance! ISAAC” Clarke…Read more >
DS4 ENEMY IDEAS
“Security Guards”: A numerous group of fleshy skinned(like The Hunter) Arachnid like Necromorphs
That move across thick lines of corruption(that looks like webbing) all over a room or area. If the player should touch these lines the Security Guards shall feel the vibration(Similar to how real spiders sense food with webbing) and they shall come out of vents and down from ceilings to ambush Isaac and/or Carver.
Co-Op Tap Sequence: Should it come to this the SG will pin the player to the ground and try to hit Isaac in the head with its 2 front legs forcing him to shrug left to right for dodging.
If carver fails to help Isaac in time the SG will push both its 2 front legs towards both sides of Isaacs head(Almost pinching …Read more >
Dead Space 3 is, for the most part, scare-less.
That’s not to say that it doesn’t have its unnerving moments. The hangar where you first find the Crozier shuttle (with all the exploders) is rather scary, but only because the creepy string music doesn’t ever end while you’re in the room. So is the first time you encounter Feeders, but you soon learn they aren’t really anything to fear if you can find a choke point and have an automatic weapon.
The Regenerators are always frightening, but they are only scary because they are un-killable. And with the weapons you can make now days…more on that later
The Creeper (divider head) and Swarm deaths end in Isaac becoming a Necro, and are genuinely disturbing.
Necromorphs pop from vents (and the snow). E…
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Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.
This year, Dead Space 3 will featured in various panels. The summaries of these can be found below. We would like to ask, is there any elements or details of these sessions that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending these sessions, and can help gather the answers you seek!
This is an in…
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My name is Brian. I am a huge Dead Space fan. I have played every single game (Dead Space, Dead Space: Extraction, Dead Space: Ignition, Dead Space 2, and Dead Space 3. I have seen all of the anime's. I also have read Dead Space: Martyr, Dead Space(Graphic novel), Dead Space: Salvage, and Dead Space: Liberation. I am planning on getting Dead Space: Catylist. Anyways, I am looking forward to getting more into this wiki because I really love Dead Space. Actually, the really funny thing is that my Girlfriend HATES Dead Space :(Hahaha, see ya' later guys.
^^^Subscribe to my Youtube Channel!
Add me on Xbox too. Mad as Chad
DeltaLikesVideoGames (talk) 01:09, March 21, 2013 (UTC)Read more >
1.- Tau Volantis is the source of the signal
2.- The physical appearance of the statues in the alien city
3.- The hallucination of Isaac reveals a group of aliens waiting for the convergence
4.- The patterns of the alien language and marker signals
5.- Awakened hallucinations with Carr have candles, markers and alien structures
6.- Earl Serrano was a intelligent scientist as Isaac "Engineer" and Nolan "Doctor", possibly had a marker blueprint in his head.
7.- Mahad prefer destroy everything before Serrano made something with the machine
8.- The black marker in the earth was a meteorite
9.- The alien race create thousands of markers
10.- and at the end... the machine was in "pause", incomplete! waiting for someone?Read more >
No matter how many ways you spin it (Epilogue, Companion Piece, Side Story, Side Quest), Dead Space 3: Awakened is the official ending of Dead Space 3. The reasons as to why it wasn’t put into the game are clearer than say something like Severed, a DLC which had the potential to be an entirely new game on its own, I’m not surprised that reason the other Moons can suddenly communicate from a great distance despite the lack of connection with the dead Moon of Tau Volantis ultimately boils down to “Because Reasons”.
And let's not go into how a two hundred year old ship that's been bombarded to kingdom come by remote mines, ravaged by the wares of space and arguably too damaged to move, is how some still able function and travel through deep space.…
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